.. |
.gitignore
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actoranimation.cpp
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actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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actorutil.cpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
actorutil.hpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
animation.cpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
animation.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Update camera logic related to paused game / opened UI
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2023-09-03 04:21:18 +02:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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Use settings values for Models settings
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2023-09-09 13:12:08 +02:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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esm4npcanimation.cpp
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update
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2023-10-07 17:21:25 +02:00 |
esm4npcanimation.hpp
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update
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2023-10-07 17:21:25 +02:00 |
fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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Reduce include dependency for land records
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2023-08-19 01:30:17 +02:00 |
globalmap.hpp
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groundcover.cpp
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Pass cache expiry delay to GenericResourceManager constructor
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2023-09-09 19:35:20 +02:00 |
groundcover.hpp
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landmanager.cpp
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Use parent worldspace terrain when requested
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2023-09-25 21:40:14 +03:00 |
landmanager.hpp
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localmap.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
localmap.hpp
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luminancecalculator.cpp
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Use settings values for Post Processing settings
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2023-10-08 11:58:16 +02:00 |
luminancecalculator.hpp
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navmesh.cpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
navmesh.hpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
npcanimation.cpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
npcanimation.hpp
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objectpaging.cpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
objectpaging.hpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
objects.cpp
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Render ESM4 NPCs
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2023-10-07 17:21:25 +02:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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pingpongcanvas.hpp
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pingpongcull.cpp
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pingpongcull.hpp
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postprocessor.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
postprocessor.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
precipitationocclusion.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
precipitationocclusion.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
renderingmanager.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
rendermode.hpp
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ripples.cpp
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ripples.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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screenshotmanager.hpp
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sky.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
sky.hpp
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skyutil.cpp
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skyutil.hpp
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terrainstorage.cpp
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Use parent worldspace terrain when requested
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2023-09-25 21:40:14 +03:00 |
terrainstorage.hpp
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transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
util.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
vismask.hpp
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water.cpp
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Use settings values for Water settings
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2023-10-15 23:24:46 +02:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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