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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
actionequip.hpp
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actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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cells.cpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
class.cpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
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2013-03-31 14:50:03 +02:00 |
class.hpp
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Apply the rotation when updating the character controller
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2013-03-31 01:29:24 -07:00 |
containerstore.cpp
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Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
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2013-03-30 16:27:06 +01:00 |
containerstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
customdata.hpp
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esmstore.cpp
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restructuring tes3 record structs
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2013-03-12 08:15:20 +01:00 |
esmstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
failedaction.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
failedaction.hpp
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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fixed day count in rest dialogue
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2013-03-25 11:53:02 +01:00 |
globals.hpp
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inventorystore.cpp
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inventorystore.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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physicssystem.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
physicssystem.hpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
player.cpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
player.hpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active
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2013-03-22 09:44:59 +01:00 |
scene.hpp
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rescale all objects to the range of [0.5, 2] when a cell becomes active
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2013-03-10 10:00:20 +01:00 |
store.cpp
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store.hpp
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fix eraseStatic() assumptions
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2013-03-17 08:36:15 +04:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Enabled bloodmoon weather
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2013-03-20 02:48:10 +01:00 |
weather.hpp
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Merge branch 'master' into next
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2013-03-20 02:29:03 +01:00 |
worldimp.cpp
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Actually rotate the object when updating physics
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2013-03-31 02:24:44 -07:00 |
worldimp.hpp
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Actually rotate the object when updating physics
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2013-03-31 02:24:44 -07:00 |