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https://gitlab.com/OpenMW/openmw.git
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133 lines
5.9 KiB
C++
133 lines
5.9 KiB
C++
#include "luabindings.hpp"
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#include <chrono>
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#include <components/lua/l10n.hpp>
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#include <components/lua/luastate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwworld/store.hpp"
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#include "luaevents.hpp"
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#include "luamanagerimp.hpp"
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#include "worldview.hpp"
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namespace MWLua
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{
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static void addTimeBindings(sol::table& api, const Context& context, bool global)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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api["getSimulationTime"] = [world = context.mWorldView]() { return world->getSimulationTime(); };
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api["getSimulationTimeScale"] = [world]() { return world->getSimulationTimeScale(); };
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api["getGameTime"] = [world = context.mWorldView]() { return world->getGameTime(); };
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api["getGameTimeScale"] = [world = context.mWorldView]() { return world->getGameTimeScale(); };
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api["isWorldPaused"] = [world = context.mWorldView]() { return world->isPaused(); };
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api["getRealTime"] = []() {
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return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
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};
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if (!global)
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return;
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api["setGameTimeScale"] = [world = context.mWorldView](double scale) { world->setGameTimeScale(scale); };
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api["setSimulationTimeScale"] = [context, world](float scale) {
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context.mLuaManager->addAction([scale, world] { world->setSimulationTimeScale(scale); });
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};
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// TODO: Ability to pause/resume world from Lua (needed for UI dehardcoding)
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// api["pause"] = []() {};
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// api["resume"] = []() {};
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}
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sol::table initCorePackage(const Context& context)
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{
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auto* lua = context.mLua;
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sol::table api(lua->sol(), sol::create);
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api["API_REVISION"] = 33;
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api["quit"] = [lua]() {
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Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
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MWBase::Environment::get().getStateManager()->requestQuit();
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};
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api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
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context.mLuaEvents->addGlobalEvent(
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{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
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};
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addTimeBindings(api, context, false);
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api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
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const MWWorld::Store<ESM::GameSetting>* gmst
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= &MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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api["getGMST"] = [lua = context.mLua, gmst](const std::string& setting) -> sol::object {
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const ESM::Variant& value = gmst->find(setting)->mValue;
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if (value.getType() == ESM::VT_String)
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return sol::make_object<std::string>(lua->sol(), value.getString());
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else if (value.getType() == ESM::VT_Int)
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return sol::make_object<int>(lua->sol(), value.getInteger());
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else
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return sol::make_object<float>(lua->sol(), value.getFloat());
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};
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return LuaUtil::makeReadOnly(api);
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}
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sol::table initWorldPackage(const Context& context)
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{
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sol::table api(context.mLua->sol(), sol::create);
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WorldView* worldView = context.mWorldView;
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addTimeBindings(api, context, true);
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api["getCellByName"]
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= [](std::string_view name) { return GCell{ MWBase::Environment::get().getWorldModel()->getCell(name) }; };
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api["getExteriorCell"]
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= [](int x, int y) { return GCell{ MWBase::Environment::get().getWorldModel()->getExterior(x, y) }; };
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api["activeActors"] = GObjectList{ worldView->getActorsInScene() };
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api["createObject"] = [](std::string_view recordId, sol::optional<int> count) -> GObject {
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// Doesn't matter which cell to use because the new object will be in disabled state.
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldScene()->getCurrentCell();
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MWWorld::ManualRef mref(
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MWBase::Environment::get().getWorld()->getStore(), ESM::RefId::stringRefId(recordId));
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const MWWorld::Ptr& ptr = mref.getPtr();
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ptr.getRefData().disable();
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MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *cell, count.value_or(1));
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return GObject(getId(newPtr));
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};
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return LuaUtil::makeReadOnly(api);
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}
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sol::table initGlobalStoragePackage(const Context& context, LuaUtil::LuaStorage* globalStorage)
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{
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sol::table res(context.mLua->sol(), sol::create);
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res["globalSection"]
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= [globalStorage](std::string_view section) { return globalStorage->getMutableSection(section); };
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res["allGlobalSections"] = [globalStorage]() { return globalStorage->getAllSections(); };
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return LuaUtil::makeReadOnly(res);
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}
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sol::table initLocalStoragePackage(const Context& context, LuaUtil::LuaStorage* globalStorage)
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{
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sol::table res(context.mLua->sol(), sol::create);
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res["globalSection"]
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= [globalStorage](std::string_view section) { return globalStorage->getReadOnlySection(section); };
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return LuaUtil::makeReadOnly(res);
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}
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sol::table initPlayerStoragePackage(
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const Context& context, LuaUtil::LuaStorage* globalStorage, LuaUtil::LuaStorage* playerStorage)
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{
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sol::table res(context.mLua->sol(), sol::create);
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res["globalSection"]
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= [globalStorage](std::string_view section) { return globalStorage->getReadOnlySection(section); };
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res["playerSection"]
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= [playerStorage](std::string_view section) { return playerStorage->getMutableSection(section); };
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res["allPlayerSections"] = [playerStorage]() { return playerStorage->getAllSections(); };
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return LuaUtil::makeReadOnly(res);
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}
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}
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