#include "luabindings.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/statemanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/scene.hpp" #include "../mwworld/store.hpp" #include "luaevents.hpp" #include "luamanagerimp.hpp" #include "worldview.hpp" namespace MWLua { static void addTimeBindings(sol::table& api, const Context& context, bool global) { MWBase::World* world = MWBase::Environment::get().getWorld(); api["getSimulationTime"] = [world = context.mWorldView]() { return world->getSimulationTime(); }; api["getSimulationTimeScale"] = [world]() { return world->getSimulationTimeScale(); }; api["getGameTime"] = [world = context.mWorldView]() { return world->getGameTime(); }; api["getGameTimeScale"] = [world = context.mWorldView]() { return world->getGameTimeScale(); }; api["isWorldPaused"] = [world = context.mWorldView]() { return world->isPaused(); }; api["getRealTime"] = []() { return std::chrono::duration(std::chrono::steady_clock::now().time_since_epoch()).count(); }; if (!global) return; api["setGameTimeScale"] = [world = context.mWorldView](double scale) { world->setGameTimeScale(scale); }; api["setSimulationTimeScale"] = [context, world](float scale) { context.mLuaManager->addAction([scale, world] { world->setSimulationTimeScale(scale); }); }; // TODO: Ability to pause/resume world from Lua (needed for UI dehardcoding) // api["pause"] = []() {}; // api["resume"] = []() {}; } sol::table initCorePackage(const Context& context) { auto* lua = context.mLua; sol::table api(lua->sol(), sol::create); api["API_REVISION"] = 33; api["quit"] = [lua]() { Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback(); MWBase::Environment::get().getStateManager()->requestQuit(); }; api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) { context.mLuaEvents->addGlobalEvent( { std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) }); }; addTimeBindings(api, context, false); api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager()); const MWWorld::Store* gmst = &MWBase::Environment::get().getWorld()->getStore().get(); api["getGMST"] = [lua = context.mLua, gmst](const std::string& setting) -> sol::object { const ESM::Variant& value = gmst->find(setting)->mValue; if (value.getType() == ESM::VT_String) return sol::make_object(lua->sol(), value.getString()); else if (value.getType() == ESM::VT_Int) return sol::make_object(lua->sol(), value.getInteger()); else return sol::make_object(lua->sol(), value.getFloat()); }; return LuaUtil::makeReadOnly(api); } sol::table initWorldPackage(const Context& context) { sol::table api(context.mLua->sol(), sol::create); WorldView* worldView = context.mWorldView; addTimeBindings(api, context, true); api["getCellByName"] = [](std::string_view name) { return GCell{ MWBase::Environment::get().getWorldModel()->getCell(name) }; }; api["getExteriorCell"] = [](int x, int y) { return GCell{ MWBase::Environment::get().getWorldModel()->getExterior(x, y) }; }; api["activeActors"] = GObjectList{ worldView->getActorsInScene() }; api["createObject"] = [](std::string_view recordId, sol::optional count) -> GObject { // Doesn't matter which cell to use because the new object will be in disabled state. MWWorld::CellStore* cell = MWBase::Environment::get().getWorldScene()->getCurrentCell(); MWWorld::ManualRef mref( MWBase::Environment::get().getWorld()->getStore(), ESM::RefId::stringRefId(recordId)); const MWWorld::Ptr& ptr = mref.getPtr(); ptr.getRefData().disable(); MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *cell, count.value_or(1)); return GObject(getId(newPtr)); }; return LuaUtil::makeReadOnly(api); } sol::table initGlobalStoragePackage(const Context& context, LuaUtil::LuaStorage* globalStorage) { sol::table res(context.mLua->sol(), sol::create); res["globalSection"] = [globalStorage](std::string_view section) { return globalStorage->getMutableSection(section); }; res["allGlobalSections"] = [globalStorage]() { return globalStorage->getAllSections(); }; return LuaUtil::makeReadOnly(res); } sol::table initLocalStoragePackage(const Context& context, LuaUtil::LuaStorage* globalStorage) { sol::table res(context.mLua->sol(), sol::create); res["globalSection"] = [globalStorage](std::string_view section) { return globalStorage->getReadOnlySection(section); }; return LuaUtil::makeReadOnly(res); } sol::table initPlayerStoragePackage( const Context& context, LuaUtil::LuaStorage* globalStorage, LuaUtil::LuaStorage* playerStorage) { sol::table res(context.mLua->sol(), sol::create); res["globalSection"] = [globalStorage](std::string_view section) { return globalStorage->getReadOnlySection(section); }; res["playerSection"] = [playerStorage](std::string_view section) { return playerStorage->getMutableSection(section); }; res["allPlayerSections"] = [playerStorage]() { return playerStorage->getAllSections(); }; return LuaUtil::makeReadOnly(res); } }