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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/components/terrain
2017-06-09 16:49:25 +02:00
..
buffercache.cpp
buffercache.hpp
chunkmanager.cpp Use a shader if required to display the composite map 2017-03-14 19:27:56 +01:00
chunkmanager.hpp Remove unused includes 2017-03-14 19:27:56 +01:00
compositemaprenderer.cpp Fix texture not being applied on rendering the composite map (Fixes #3791) 2017-03-19 19:15:22 +01:00
compositemaprenderer.hpp Remove unused includes 2017-03-14 19:27:56 +01:00
defs.hpp
material.cpp Use a shader if required to display the composite map 2017-03-14 19:27:56 +01:00
material.hpp Remove unused code 2017-03-14 19:27:56 +01:00
quadtreenode.cpp Remove unused code 2017-03-14 19:27:56 +01:00
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 2017-03-14 19:27:56 +01:00
quadtreeworld.cpp Attempt to fix naming conflict on windows 2017-03-15 17:51:00 +01:00
quadtreeworld.hpp Remove unused includes 2017-03-14 19:27:56 +01:00
storage.hpp
terraindrawable.cpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraindrawable.hpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
texturemanager.cpp
texturemanager.hpp
viewdata.cpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
viewdata.hpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
world.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
world.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00