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Attempt to fix naming conflict on windows
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@ -37,7 +37,7 @@ namespace
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return targetlevel;
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}
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float distance(const osg::BoundingBox& box, const osg::Vec3f& v)
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float distanceToBox(const osg::BoundingBox& box, const osg::Vec3f& v)
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{
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if (box.contains(v))
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return 0;
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@ -79,7 +79,7 @@ public:
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virtual bool isSufficientDetail(QuadTreeNode* node, const osg::Vec3f& eyePoint)
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{
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float dist = distance(node->getBoundingBox(), eyePoint);
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float dist = distanceToBox(node->getBoundingBox(), eyePoint);
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int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()/mMinSize));
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int lodLevel = Log2(static_cast<unsigned int>(dist/(8192*mMinSize)));
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