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OpenMW/apps/openmw/mwmechanics
Chris Robinson 89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
..
activators.cpp Only register activators that have a MWRender::Animation object 2013-01-29 01:08:52 -08:00
activators.hpp Only register activators that have a MWRender::Animation object 2013-01-29 01:08:52 -08:00
activespells.cpp
activespells.hpp
actors.cpp Move the movement solver code to mwworld's physics system 2013-02-05 12:45:10 -08:00
actors.hpp Move the PtrMovementList typedef to MWWorld 2013-02-05 11:03:39 -08:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Better calculate jump velocity 2013-02-24 03:30:33 -08:00
character.hpp Don't override animations played with playgroup 2013-02-23 01:54:46 -08:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Make sure the player's controller is properly updated when they change 2013-02-04 12:58:06 -08:00
mechanicsmanagerimp.hpp Use a method to update an object's cell in the mechanics manager 2013-01-29 00:19:24 -08:00
movement.hpp
npcstats.cpp
npcstats.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp