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OpenMW/apps/openmw/mwrender/cellimp.cpp

68 lines
2.5 KiB
C++

#include "cellimp.hpp"
#include <cassert>
#include <iostream>
#include <exception>
#include "../mwworld/class.hpp"
#include "../mwworld/ptr.hpp"
using namespace MWRender;
template<typename T>
void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environment,
T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
{
if (!cellRefList.list.empty())
{
const MWWorld::Class& class_ =
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
for (typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount() || it->mData.isEnabled())
{
MWWorld::Ptr ptr (&*it, &cell);
try
{
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}
catch (const std::exception& e)
{
std::string error ("error during rendering: ");
std::cerr << error + e.what() << std::endl;
}
}
}
}
}
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell,
MWWorld::Environment& environment)
{
// Loop through all references in the cell
insertCellRefList (*this, environment, cell.activators, cell);
insertCellRefList (*this, environment, cell.potions, cell);
insertCellRefList (*this, environment, cell.appas, cell);
insertCellRefList (*this, environment, cell.armors, cell);
insertCellRefList (*this, environment, cell.books, cell);
insertCellRefList (*this, environment, cell.clothes, cell);
insertCellRefList (*this, environment, cell.containers, cell);
insertCellRefList (*this, environment, cell.creatures, cell);
insertCellRefList (*this, environment, cell.doors, cell);
insertCellRefList (*this, environment, cell.ingreds, cell);
insertCellRefList (*this, environment, cell.creatureLists, cell);
insertCellRefList (*this, environment, cell.itemLists, cell);
insertCellRefList (*this, environment, cell.lights, cell);
insertCellRefList (*this, environment, cell.lockpicks, cell);
insertCellRefList (*this, environment, cell.miscItems, cell);
insertCellRefList (*this, environment, cell.npcs, cell);
insertCellRefList (*this, environment, cell.probes, cell);
insertCellRefList (*this, environment, cell.repairs, cell);
insertCellRefList (*this, environment, cell.statics, cell);
insertCellRefList (*this, environment, cell.weapons, cell);
}