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OpenMW/extern/caelum/src/InternalUtilities.cpp

329 lines
12 KiB
C++

/*
This file is part of Caelum.
See http://www.ogre3d.org/wiki/index.php/Caelum
Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
Caelum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Caelum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Caelum. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CaelumPrecompiled.h"
#include "CaelumExceptions.h"
#include "InternalUtilities.h"
#include "PrivatePtr.h"
namespace Caelum
{
Ogre::ColourValue InternalUtilities::getInterpolatedColour (
float fx, float fy, Ogre::Image *img, bool wrapX)
{
// Don't -> all the time, and avoid unsigned warnings
int imgWidth = static_cast<int>(img->getWidth ());
int imgHeight = static_cast<int>(img->getHeight ());
// Calculate pixel y coord.
int py = Ogre::Math::IFloor(Ogre::Math::Abs (fy) * (imgHeight - 1));
// Snap to py image bounds.
py = std::max(0, std::min(py, imgHeight - 1));
// Get the two closest pixels on x.
// px1 and px2 are the closest integer pixels to px.
float px = fx * (img->getWidth () - 1);
int px1, px2;
px1 = Ogre::Math::IFloor(px);
px2 = Ogre::Math::ICeil(px);
if (wrapX) {
// Wrap x coords. The funny addition ensures that it does
// "the right thing" for negative values.
px1 = (px1 % imgWidth + imgWidth) % imgWidth;
px2 = (px2 % imgWidth + imgWidth) % imgWidth;
} else {
px1 = std::max(0, std::min(px1, imgWidth - 1));
px2 = std::max(0, std::min(px2, imgWidth - 1));
}
// Calculate the interpolated pixel
Ogre::ColourValue c1, c2, cf;
c1 = img->getColourAt (px1, py, 0);
c2 = img->getColourAt (px2, py, 0);
// Blend the two pixels together.
// diff is the weight between pixel 1 and pixel 2.
float diff = px - px1;
cf = c1 * (1 - diff) + c2 * diff;
return cf;
}
const Ogre::String InternalUtilities::pointerToString (void* pointer)
{
std::stringstream stream;
stream.width(2 * sizeof(void *));
stream.fill('0');
stream.unsetf(std::ios::dec);
stream.setf(std::ios::hex);
stream.setf(std::ios::uppercase);
stream << reinterpret_cast<ptrdiff_t>(pointer);
return stream.str();
}
Ogre::MaterialPtr InternalUtilities::checkLoadMaterialClone (
const Ogre::String& originalName,
const Ogre::String& cloneName)
{
Ogre::MaterialPtr scriptMaterial = Ogre::MaterialManager::getSingletonPtr()->getByName(originalName);
if (scriptMaterial.isNull()) {
CAELUM_THROW_UNSUPPORTED_EXCEPTION (
"Can't find material \"" + originalName + "\"",
"Caelum");
}
// Create clone
Caelum::PrivateMaterialPtr clonedMaterial (scriptMaterial->clone (cloneName));
// Test clone loads and there is at least on supported technique
clonedMaterial->load ();
if (clonedMaterial->getBestTechnique () == 0) {
CAELUM_THROW_UNSUPPORTED_EXCEPTION (
"Can't load material \"" + originalName + "\": " + clonedMaterial->getUnsupportedTechniquesExplanation(),
"Caelum");
}
return clonedMaterial.release();
}
Ogre::CompositorPtr InternalUtilities::checkCompositorSupported (const Ogre::String& name)
{
Ogre::CompositorPtr comp = Ogre::CompositorManager::getSingletonPtr()->getByName(name);
if (comp.isNull()) {
CAELUM_THROW_UNSUPPORTED_EXCEPTION (
"Can't find compositor \"" + name + "\"",
"Caelum");
}
// Check the compositor is supported after loading.
comp->load ();
if (comp->getNumSupportedTechniques () == 0) {
CAELUM_THROW_UNSUPPORTED_EXCEPTION (
"Can't load compositor \"" + name + "\"",
"Caelum");
}
return comp;
}
void InternalUtilities::generateSphericDome (const Ogre::String &name, int segments, DomeType type)
{
// Return now if already exists
if (Ogre::MeshManager::getSingleton ().resourceExists (name)) {
return;
}
Ogre::LogManager::getSingleton ().logMessage (
"Caelum: Creating " + name + " sphere mesh resource...");
// Use the mesh manager to create the mesh
Ogre::MeshPtr msh = Ogre::MeshManager::getSingleton ().createManual (name, RESOURCE_GROUP_NAME);
// Create a submesh
Ogre::SubMesh *sub = msh->createSubMesh ();
// Create the shared vertex data
Ogre::VertexData *vertexData = new Ogre::VertexData ();
msh->sharedVertexData = vertexData;
// Define the vertices' format
Ogre::VertexDeclaration *vertexDecl = vertexData->vertexDeclaration;
size_t currOffset = 0;
// Position
vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3);
// Normal
vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3);
// Texture coordinates
vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0);
currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT2);
// Allocate the vertex buffer
switch (type) {
case DT_SKY_DOME:
vertexData->vertexCount = segments * (segments - 1) + 2;
break;
case DT_IMAGE_STARFIELD:
vertexData->vertexCount = (segments + 1) * (segments + 1);
break;
};
Ogre::HardwareVertexBufferSharedPtr vBuf = Ogre::HardwareBufferManager::getSingleton ().createVertexBuffer (vertexDecl->getVertexSize (0), vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
Ogre::VertexBufferBinding *binding = vertexData->vertexBufferBinding;
binding->setBinding (0, vBuf);
float *pVertex = static_cast<float *>(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD));
// Allocate the index buffer
switch (type) {
case DT_SKY_DOME:
sub->indexData->indexCount = 2 * segments * (segments - 1) * 3;
break;
case DT_IMAGE_STARFIELD:
sub->indexData->indexCount = 2 * (segments - 1) * segments * 3;
break;
};
sub->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton ().createIndexBuffer (Ogre::HardwareIndexBuffer::IT_16BIT, sub->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
Ogre::HardwareIndexBufferSharedPtr iBuf = sub->indexData->indexBuffer;
unsigned short *pIndices = static_cast<unsigned short *>(iBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD));
// Fill the buffers
switch (type) {
case DT_SKY_DOME:
fillGradientsDomeBuffers (pVertex, pIndices, segments);
break;
case DT_IMAGE_STARFIELD:
fillStarfieldDomeBuffers (pVertex, pIndices, segments);
break;
};
// Close the vertex buffer
vBuf->unlock ();
// Close the index buffer
iBuf->unlock ();
// Finishing it...
sub->useSharedVertices = true;
msh->_setBounds (Ogre::AxisAlignedBox (-1, -1, -1, 1, 1, 1), false);
msh->_setBoundingSphereRadius (1);
msh->load ();
Ogre::LogManager::getSingleton ().logMessage (
"Caelum: generateSphericDome DONE");
}
void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments)
{
const float deltaLatitude = Ogre::Math::PI / (float )segments;
const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments;
// Generate the rings
for (int i = 1; i < segments; i++) {
float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude));
float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude));
for (int j = 0; j < segments; j++) {
float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude));
float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude));
*pVertex++ = x0;
*pVertex++ = y0;
*pVertex++ = z0;
*pVertex++ = -x0;
*pVertex++ = -y0;
*pVertex++ = -z0;
*pVertex++ = 0;
*pVertex++ = 1 - y0;
}
}
// Generate the "north pole"
*pVertex++ = 0; // Position
*pVertex++ = 1;
*pVertex++ = 0;
*pVertex++ = 0; // Normal
*pVertex++ = -1;
*pVertex++ = 0;
*pVertex++ = 0; // UV
*pVertex++ = 0;
// Generate the "south pole"
*pVertex++ = 0; // Position
*pVertex++ = -1;
*pVertex++ = 0;
*pVertex++ = 0; // Normal
*pVertex++ = 1;
*pVertex++ = 0;
*pVertex++ = 0; // UV
*pVertex++ = 2;
// Generate the mid segments
for (int i = 0; i < segments - 2; i++) {
for (int j = 0; j < segments; j++) {
*pIndices++ = segments * i + j;
*pIndices++ = segments * i + (j + 1) % segments;
*pIndices++ = segments * (i + 1) + (j + 1) % segments;
*pIndices++ = segments * i + j;
*pIndices++ = segments * (i + 1) + (j + 1) % segments;
*pIndices++ = segments * (i + 1) + j;
}
}
// Generate the upper cap
for (int i = 0; i < segments; i++) {
*pIndices++ = segments * (segments - 1);
*pIndices++ = (i + 1) % segments;
*pIndices++ = i;
}
// Generate the lower cap
for (int i = 0; i < segments; i++) {
*pIndices++ = segments * (segments - 1) + 1;
*pIndices++ = segments * (segments - 2) + i;
*pIndices++ = segments * (segments - 2) + (i + 1) % segments;
}
}
void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments)
{
const float deltaLatitude = Ogre::Math::PI / (float )segments;
const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments;
// Generate the rings
for (int i = 0; i <= segments; i++) {
float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude));
float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude));
for (int j = 0; j <= segments; j++) {
float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude));
float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude));
*pVertex++ = x0;
*pVertex++ = y0;
*pVertex++ = z0;
*pVertex++ = -x0;
*pVertex++ = -y0;
*pVertex++ = -z0;
*pVertex++ = (float )j / (float )segments;
*pVertex++ = 1 - (y0 * 0.5 + 0.5);
}
}
// Generate the mid segments
int vRowSize = segments + 1;
for (int i = 1; i < segments; i++) {
for (int j = 0; j < segments; j++) {
int baseIdx = vRowSize * i + j;
*pIndices++ = baseIdx;
*pIndices++ = baseIdx + 1;
*pIndices++ = baseIdx + vRowSize + 1;
*pIndices++ = baseIdx + 1;
*pIndices++ = baseIdx;
*pIndices++ = baseIdx - vRowSize;
}
}
}
}