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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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Marc Zinnschlag 8446619ac4 Merge branch 'components_namespaces' into next
Conflicts:
	apps/openmw/mwrender/interior.cpp
	components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
apps Merge branch 'components_namespaces' into next 2011-06-19 20:22:29 +02:00
cmake Now working mac app bundle generated during build 2011-03-27 23:28:46 +04:00
components Merge branch 'components_namespaces' into next 2011-06-19 20:22:29 +02:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern make to boxes apear on the correct place even if the oldest is erased 2011-06-16 18:12:50 +02:00
files create local openmw.cfg file for uninstalled version 2011-04-24 12:39:50 +02:00
libs Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-03 13:20:42 +02:00
old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
.gitignore
.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Add BULLET_ROOT for the prebuilt binaries. Fix a minor VS2010 compile issue (missing header file). 2011-05-31 21:55:08 -06:00
GPL3.txt
README_Mac.md Now working mac app bundle generated during build 2011-03-27 23:28:46 +04:00