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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2010-09-11 15:12:42 +02:00
apps build external cell names from name of region instead of from internal region id 2010-09-11 15:12:42 +02:00
cmake Some Windows-help to cmake/FindAudiere.cmake + non-important changes. 2010-09-10 10:45:16 +02:00
components build external cell names from name of region instead of from internal region id 2010-09-11 15:12:42 +02:00
Docs more doxygen adjustments 2010-08-23 18:32:26 +02:00
extern WIP Windows build 2010-08-30 10:34:13 +01:00
files openmw.cfg is now created with a configurable path (via cmake), the default is still "data" 2010-09-10 13:38:17 +02:00
libs submodule update 2010-09-10 13:58:12 +02:00
old_d_version Implemented 3D sound placement. Sound management / lookup system not 2010-08-14 21:01:20 +02:00
.gitignore WIP Windows build 2010-08-30 02:12:54 +01:00
.gitmodules Started integrating OE (NO-COMPILE) 2010-07-16 10:28:19 +02:00
CMakeLists.txt openmw.cfg is now created with a configurable path (via cmake), the default is still "data" 2010-09-10 13:38:17 +02:00
GPL3.txt
README_Mac.md