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Some Windows-help to cmake/FindAudiere.cmake + non-important changes.
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@ -24,7 +24,9 @@
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FIND_PATH(AUDIERE_INCLUDE_DIR audiere.h
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HINTS
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PATH_SUFFIXES include
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PATHS
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$ENV{AUDIERE_DIR}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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@ -40,6 +42,7 @@ FIND_LIBRARY(AUDIERE_LIBRARY
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HINTS
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PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
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PATHS
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$ENV{AUDIERE_DIR}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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@ -6,6 +6,11 @@
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entire engine depends on these headers.
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*/
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/*
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#include <iostream>
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using namespace std;
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*/
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namespace ESM
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{
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void NPC::load(ESMReader &esm, const std::string& id)
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@ -154,4 +159,17 @@ namespace ESM
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// Skip rest of record
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esm.skipRecord();
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}
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void Sound::load(ESMReader &esm)
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{
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sound = esm.getHNString("FNAM");
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esm.getHNT(data, "DATA", 3);
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/*
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cout << "vol=" << (int)data.volume
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<< " min=" << (int)data.minRange
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<< " max=" << (int)data.maxRange
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<< endl;
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*/
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}
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}
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@ -15,11 +15,8 @@ struct Sound
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SOUNstruct data;
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std::string sound;
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void load(ESMReader &esm)
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{
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sound = esm.getHNString("FNAM");
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esm.getHNT(data, "DATA", 3);
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}
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// Body moved to load_impl.cpp
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void load(ESMReader &esm);
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};
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}
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#endif
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