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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw/mwmechanics
2014-06-18 16:57:53 +02:00
..
activespells.cpp
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
actors.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
aiactivate.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Fix broken AI movement on Z axis 2014-06-17 15:25:54 +02:00
aicombat.hpp Merge branch 'master' of https://github.com/OpenMW/openmw 2014-06-13 19:31:33 +02:00
aiescort.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
aisequence.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Move AiWander arrival check to time-critical section 2014-06-15 14:18:16 +02:00
aiwander.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
alchemy.cpp
alchemy.hpp
character.cpp Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497) 2014-06-16 02:52:25 +02:00
character.hpp
combat.cpp Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
combat.hpp
creaturestats.cpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
creaturestats.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
mechanicsmanagerimp.hpp Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
movement.hpp
npcstats.cpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
npcstats.hpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp
spellcasting.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp