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Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497)
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@ -514,6 +514,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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getWeaponGroup(mWeaponType, mCurrentWeapon);
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mUpperBodyState = UpperCharState_WeapEquiped;
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mAnimation->showWeapons(true);
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mAnimation->setWeaponGroup(mCurrentWeapon);
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}
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mAnimation->showCarriedLeft(mWeaponType != WeapType_Spell && mWeaponType != WeapType_HandToHand);
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}
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