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OpenMW/apps/openmw/mwgui/spellbuyingwindow.cpp
scrawl 783594033a Optimize MWMechanics::Spells
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.

The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
2015-11-27 01:07:15 +01:00

187 lines
6.9 KiB
C++

#include "spellbuyingwindow.hpp"
#include <MyGUI_Gui.h>
#include <MyGUI_Button.h>
#include <MyGUI_ScrollView.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWGui
{
const int SpellBuyingWindow::sLineHeight = 18;
SpellBuyingWindow::SpellBuyingWindow() :
WindowBase("openmw_spell_buying_window.layout")
, mLastPos(0)
, mCurrentY(0)
{
setCoord(0, 0, 450, 300);
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mSpellsView, "SpellsView");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked);
}
void SpellBuyingWindow::exit()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying);
}
void SpellBuyingWindow::addSpell(const std::string& spellId)
{
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
int price = static_cast<int>(spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat());
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
// TODO: refactor to use MyGUI::ListBox
MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>(
price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
0,
mCurrentY,
200,
sLineHeight,
MyGUI::Align::Default
);
mCurrentY += sLineHeight;
toAdd->setUserData(price);
toAdd->setCaptionWithReplacing(spell->mName+" - "+MyGUI::utility::toString(price)+"#{sgp}");
toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
toAdd->setUserString("ToolTipType", "Spell");
toAdd->setUserString("Spell", spellId);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId));
}
void SpellBuyingWindow::clearSpells()
{
mSpellsView->setViewOffset(MyGUI::IntPoint(0,0));
mCurrentY = 0;
while (mSpellsView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellsView->getChildAt(0));
mSpellsWidgetMap.clear();
}
void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
{
center();
mPtr = actor;
clearSpells();
MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats (actor).getSpells();
for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
{
const ESM::Spell* spell = iter->first;
if (spell->mData.mType!=ESM::Spell::ST_Spell)
continue; // don't try to sell diseases, curses or powers
if (actor.getClass().isNpc())
{
const ESM::Race* race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(
actor.get<ESM::NPC>()->mBase->mRace);
if (race->mPowers.exists(spell->mId))
continue;
}
if (playerHasSpell(iter->first->mId))
continue;
addSpell (iter->first->mId);
}
updateLabels();
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSpellsView->setVisibleVScroll(false);
mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
mSpellsView->setVisibleVScroll(true);
}
bool SpellBuyingWindow::playerHasSpell(const std::string &id)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
return player.getClass().getCreatureStats(player).getSpells().hasSpell(id);
}
void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
{
int price = *_sender->getUserData<int>();
MWWorld::Ptr player = MWMechanics::getPlayer();
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
return;
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
spells.add (mSpellsWidgetMap.find(_sender)->second);
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
// add gold to NPC trading gold pool
MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
npcStats.setGoldPool(npcStats.getGoldPool() + price);
startSpellBuying(mPtr);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
}
void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
exit();
}
void SpellBuyingWindow::updateLabels()
{
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
mPlayerGold->setCoord(8,
mPlayerGold->getTop(),
mPlayerGold->getTextSize().width,
mPlayerGold->getHeight());
}
void SpellBuyingWindow::onReferenceUnavailable()
{
// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying);
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Dialogue);
}
void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mSpellsView->getViewOffset().top + _rel*0.3 > 0)
mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSpellsView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSpellsView->getViewOffset().top + _rel*0.3f)));
}
}