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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw
2017-03-14 19:27:55 +01:00
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mwbase Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
mwclass Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
mwdialogue More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
mwgui Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
mwinput Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 2017-03-04 21:48:31 +01:00
mwmechanics fix skill progress bar v2 2017-03-12 16:52:29 -07:00
mwphysics Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
mwrender Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 2017-03-14 19:27:55 +01:00
mwscript GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 2017-03-07 19:00:09 +01:00
mwsound
mwstate More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
mwworld Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
crashcatcher.cpp crashcatcher: complain when launching gdb fails 2017-02-23 23:28:49 +01:00
doc.hpp
engine.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
engine.hpp Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
main.cpp Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00