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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwdialogue
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
..
dialoguemanagerimp.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
dialoguemanagerimp.hpp Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
filter.cpp Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
filter.hpp Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 2016-10-11 02:53:43 +02:00
hypertextparser.cpp
hypertextparser.hpp
journalentry.cpp
journalentry.hpp
journalimp.cpp Fix shadowing warnings 2016-10-15 00:12:46 +09:00
journalimp.hpp
keywordsearch.cpp
keywordsearch.hpp
quest.cpp
quest.hpp
scripttest.cpp
scripttest.hpp
selectwrapper.cpp Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 2016-10-11 02:53:43 +02:00
selectwrapper.hpp
topic.cpp
topic.hpp