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OpenMW/apps/openmw/mwworld
2013-04-08 22:10:55 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
actionequip.hpp
actionopen.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionread.cpp
actionread.hpp
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
cellfunctors.hpp
cells.cpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
cells.hpp
cellstore.cpp
cellstore.hpp removed another redundant include 2013-04-04 12:42:38 +02:00
class.cpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
class.hpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
containerstore.cpp Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
containerstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
customdata.hpp
esmstore.cpp restructuring tes3 record structs 2013-03-12 08:15:20 +01:00
esmstore.hpp Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
failedaction.cpp Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
failedaction.hpp
fallback.cpp some cleanup 2013-03-15 10:26:04 +01:00
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp fixed day count in rest dialogue 2013-03-25 11:53:02 +01:00
globals.hpp
inventorystore.cpp Bugfix #691 changes 2013-04-08 22:10:55 +02:00
inventorystore.hpp Started bugfix #691 2013-04-05 15:42:05 +02:00
livecellref.hpp some cleanup 2013-04-04 12:23:06 +02:00
localscripts.cpp
localscripts.hpp
manualref.hpp CELL record corrections 2013-03-27 17:27:43 +01:00
nullaction.hpp
physicssystem.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
physicssystem.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
player.cpp MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
player.hpp MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scene.hpp rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
store.cpp
store.hpp fix eraseStatic() assumptions 2013-03-17 08:36:15 +04:00
timestamp.cpp
timestamp.hpp
weather.cpp Enabled bloodmoon weather 2013-03-20 02:48:10 +01:00
weather.hpp Merge branch 'master' into next 2013-03-20 02:29:03 +01:00
worldimp.cpp Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
worldimp.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00