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OpenMW/apps/openmw/mwrender
Alexei Kotov 4fdf55601c Merge branch 'bigboi' into 'master'
Force a scale update when changing view modes

Closes #6623

See merge request OpenMW/openmw!1662
2022-02-16 22:29:13 +00:00
..
.gitignore
actoranimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp
animation.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp
globalmap.cpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Force a scale update when changing view modes 2022-02-15 17:25:07 +01:00
npcanimation.hpp
objectpaging.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objectpaging.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objects.cpp
objects.hpp
pathgrid.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.hpp
postprocessor.cpp support morrowind stenciling 2022-02-07 11:51:59 -08:00
postprocessor.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp support morrowind stenciling 2022-02-07 11:51:59 -08:00
renderingmanager.hpp
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
screenshotmanager.hpp
sky.cpp
sky.hpp
skyutil.cpp
skyutil.hpp
terrainstorage.cpp
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
util.cpp
util.hpp
vismask.hpp
water.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp