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OpenMW/apps/openmw/mwrender/groundcover.hpp

56 lines
1.8 KiB
C++

#ifndef OPENMW_MWRENDER_GROUNDCOVER_H
#define OPENMW_MWRENDER_GROUNDCOVER_H
#include <components/terrain/quadtreeworld.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/esm3/loadcell.hpp>
namespace MWWorld
{
class ESMStore;
class GroundcoverStore;
}
namespace osg
{
class Program;
}
namespace MWRender
{
typedef std::tuple<osg::Vec2f, float> GroundcoverChunkId; // Center, Size
class Groundcover : public Resource::GenericResourceManager<GroundcoverChunkId>, public Terrain::QuadTreeWorld::ChunkManager
{
public:
Groundcover(Resource::SceneManager* sceneManager, float density, float viewDistance, const MWWorld::GroundcoverStore& store);
~Groundcover();
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
unsigned int getNodeMask() override;
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
struct GroundcoverEntry
{
ESM::Position mPos;
float mScale;
GroundcoverEntry(const ESM::CellRef& ref) : mPos(ref.mPos), mScale(ref.mScale)
{}
};
private:
Resource::SceneManager* mSceneManager;
float mDensity;
osg::ref_ptr<osg::StateSet> mStateset;
osg::ref_ptr<osg::Program> mProgramTemplate;
const MWWorld::GroundcoverStore& mGroundcoverStore;
typedef std::map<std::string, std::vector<GroundcoverEntry>> InstanceMap;
osg::ref_ptr<osg::Node> createChunk(InstanceMap& instances, const osg::Vec2f& center);
void collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center);
};
}
#endif