.. |
.gitignore
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actoranimation.cpp
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actoranimation.hpp
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actorspaths.cpp
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Avoid changing map when updating ptr
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2022-05-21 00:12:33 +02:00 |
actorspaths.hpp
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Avoid changing map when updating ptr
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2022-05-21 00:12:33 +02:00 |
animation.cpp
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Attach lights at origin when missing AttachLight node
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2022-06-04 13:35:27 +00:00 |
animation.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
camera.hpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
cell.hpp
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characterpreview.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
characterpreview.hpp
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creatureanimation.cpp
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Replace new with make_unique in openmw
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2022-05-29 13:24:48 +02:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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globalmap.hpp
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groundcover.cpp
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Limit the number of simultaneously open not actively used content files
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2022-06-03 01:29:03 +02:00 |
groundcover.hpp
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hdr.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
hdr.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
landmanager.cpp
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Make Environment a storage of referencing pointers instead of owned
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2022-05-06 23:44:01 +02:00 |
landmanager.hpp
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localmap.cpp
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Apply Mask_RenderToTexture to local map RTT node
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2022-06-01 21:28:15 +02:00 |
localmap.hpp
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navmesh.cpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
navmesh.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
navmeshmode.cpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
navmeshmode.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
npcanimation.cpp
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Use World prng for head/blink animations
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2022-05-17 18:22:45 +03:00 |
npcanimation.hpp
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objectpaging.cpp
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Limit the number of simultaneously open not actively used content files
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2022-06-03 01:29:03 +02:00 |
objectpaging.hpp
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objects.cpp
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Avoid changing map when updating ptr
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2022-05-21 00:12:33 +02:00 |
objects.hpp
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Avoid changing map when updating ptr
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2022-05-21 00:12:33 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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fix threading issue when dispatching frame dependent data
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2022-06-05 15:46:25 -07:00 |
pingpongcanvas.hpp
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fix threading issue when dispatching frame dependent data
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2022-06-05 15:46:25 -07:00 |
pingpongcull.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
pingpongcull.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
postprocessor.cpp
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fix threading issue when dispatching frame dependent data
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2022-06-05 15:46:25 -07:00 |
postprocessor.hpp
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fix threading issue when dispatching frame dependent data
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2022-06-05 15:46:25 -07:00 |
recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Replace new with make_unique in openmw
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2022-05-29 13:24:48 +02:00 |
renderingmanager.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
rendermode.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
screenshotmanager.hpp
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sky.cpp
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Replace new with make_unique in openmw
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2022-05-29 13:24:48 +02:00 |
sky.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
skyutil.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
skyutil.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
terrainstorage.cpp
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terrainstorage.hpp
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transparentpass.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
transparentpass.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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Replace new with make_unique in openmw
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2022-05-29 13:24:48 +02:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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