mirror of
https://gitlab.com/OpenMW/openmw.git
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594cc693b2
Added calculation of skill values for NPC with mNpdtType set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12). Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
1232 lines
48 KiB
C++
1232 lines
48 KiB
C++
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#include "npc.hpp"
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#include <memory>
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#include <boost/algorithm/string.hpp>
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#include <OgreSceneNode.h>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadnpc.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/actionopen.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwrender/actors.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace
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{
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const Ogre::Radian kOgrePi (Ogre::Math::PI);
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const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0));
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::NpcStats mNpcStats;
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MWMechanics::Movement mMovement;
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MWWorld::InventoryStore mInventoryStore;
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virtual MWWorld::CustomData *clone() const;
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};
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MWWorld::CustomData *CustomData::clone() const
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{
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return new CustomData (*this);
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}
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void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
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{
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// race bonus
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const ESM::Race *race =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
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bool male = (npc->mFlags & ESM::NPC::Female) == 0;
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int level = creatureStats.getLevel();
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for (int i=0; i<ESM::Attribute::Length; ++i)
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
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}
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// class bonus
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const ESM::Class *class_ =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
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for (int i=0; i<2; ++i)
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{
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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// skill bonus
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for (int attribute=0; attribute < ESM::Attribute::Length; ++attribute)
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{
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float modifierSum = 0;
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for (int j=0; j<ESM::Skill::Length; ++j)
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{
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const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(j);
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if (skill->mData.mAttribute != attribute)
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continue;
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// is this a minor or major skill?
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float add=0.2;
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for (int k=0; k<5; ++k)
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{
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if (class_->mData.mSkills[k][0] == j)
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add=0.5;
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}
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for (int k=0; k<5; ++k)
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{
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if (class_->mData.mSkills[k][1] == j)
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add=1.0;
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}
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modifierSum += add;
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}
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creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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}
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// initial health
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int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
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int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
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int multiplier = 3;
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if (class_->mData.mSpecialization == ESM::Class::Combat)
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multiplier += 2;
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else if (class_->mData.mSpecialization == ESM::Class::Stealth)
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multiplier += 1;
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if (class_->mData.mAttribute[0] == ESM::Attribute::Endurance
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|| class_->mData.mAttribute[1] == ESM::Attribute::Endurance)
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multiplier += 1;
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creatureStats.setHealth(static_cast<int> (0.5 * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1));
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}
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/**
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* @brief autoCalculateSkills
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*
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* Skills are calculated with following formulae ( http://www.uesp.net/wiki/Morrowind:NPCs#Skills ):
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*
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* Skills: (Level - 1) × (Majority Multiplier + Specialization Multiplier)
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*
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* The Majority Multiplier is 1.0 for a Major or Minor Skill, or 0.1 for a Miscellaneous Skill.
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*
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* The Specialization Multiplier is 0.5 for a Skill in the same Specialization as the class,
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* zero for other Skills.
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*
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* and by adding class, race, specialization bonus.
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*/
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void autoCalculateSkills(const ESM::NPC* npc, MWMechanics::NpcStats& npcStats)
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{
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const ESM::Class *class_ =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
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unsigned int level = npcStats.getLevel();
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const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
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for (int i = 0; i < 2; ++i)
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{
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int bonus = (i==0) ? 10 : 25;
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for (int i2 = 0; i2 < 5; ++i2)
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{
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int index = class_->mData.mSkills[i2][i];
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if (index >= 0 && index < ESM::Skill::Length)
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{
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npcStats.getSkill(index).setBase (npcStats.getSkill(index).getBase() + bonus);
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}
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}
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}
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for (int skillIndex = 0; skillIndex < ESM::Skill::Length; ++skillIndex)
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{
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float majorMultiplier = 0.1f;
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float specMultiplier = 0.0f;
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int raceBonus = 0;
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int specBonus = 0;
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for (int raceSkillIndex = 0; raceSkillIndex < 7; ++raceSkillIndex)
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{
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if (race->mData.mBonus[raceSkillIndex].mSkill == skillIndex)
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{
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raceBonus = race->mData.mBonus[raceSkillIndex].mBonus;
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break;
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}
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}
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for (int k = 0; k < 5; ++k)
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{
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// is this a minor or major skill?
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if ((class_->mData.mSkills[k][0] == skillIndex) || (class_->mData.mSkills[k][1] == skillIndex))
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{
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majorMultiplier = 1.0f;
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break;
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}
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}
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// is this skill in the same Specialization as the class?
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const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(skillIndex);
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if (skill->mData.mSpecialization == class_->mData.mSpecialization)
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{
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specMultiplier = 0.5f;
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specBonus = 5;
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}
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npcStats.getSkill(skillIndex).setBase(
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std::min(
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npcStats.getSkill(skillIndex).getBase()
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+ 5
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+ raceBonus
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+ specBonus
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+ static_cast<int>((level-1) * (majorMultiplier + specMultiplier)), 100.0f));
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}
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}
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}
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namespace MWClass
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{
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void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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static bool inited = false;
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if(!inited)
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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fMinWalkSpeed = gmst.find("fMinWalkSpeed");
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fMaxWalkSpeed = gmst.find("fMaxWalkSpeed");
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fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect");
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fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier");
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fAthleticsRunBonus = gmst.find("fAthleticsRunBonus");
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fBaseRunMultiplier = gmst.find("fBaseRunMultiplier");
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fMinFlySpeed = gmst.find("fMinFlySpeed");
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fMaxFlySpeed = gmst.find("fMaxFlySpeed");
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fSwimRunBase = gmst.find("fSwimRunBase");
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fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult");
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fJumpEncumbranceBase = gmst.find("fJumpEncumbranceBase");
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fJumpEncumbranceMultiplier = gmst.find("fJumpEncumbranceMultiplier");
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fJumpAcrobaticsBase = gmst.find("fJumpAcrobaticsBase");
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fJumpAcroMultiplier = gmst.find("fJumpAcroMultiplier");
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fJumpRunMultiplier = gmst.find("fJumpRunMultiplier");
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fWereWolfRunMult = gmst.find("fWereWolfRunMult");
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inited = true;
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}
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if (!ptr.getRefData().getCustomData())
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{
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std::auto_ptr<CustomData> data(new CustomData);
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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// NPC stats
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if (!ref->mBase->mFaction.empty())
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{
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std::string faction = ref->mBase->mFaction;
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Misc::StringUtils::toLower(faction);
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if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank;
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}
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else
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{
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data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank;
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}
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}
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// creature stats
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int gold=0;
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if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
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{
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gold = ref->mBase->mNpdt52.mGold;
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for (unsigned int i=0; i< ESM::Skill::Length; ++i)
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mNpcStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
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data->mNpcStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
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data->mNpcStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
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data->mNpcStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
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data->mNpcStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
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data->mNpcStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
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data->mNpcStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
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data->mNpcStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
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data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mNpcStats.setLevel(ref->mBase->mNpdt52.mLevel);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
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data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
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}
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else
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{
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gold = ref->mBase->mNpdt12.mGold;
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for (int i=0; i<3; ++i)
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data->mNpcStats.setDynamic (i, 10);
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data->mNpcStats.setLevel(ref->mBase->mNpdt12.mLevel);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition);
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data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
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autoCalculateAttributes(ref->mBase, data->mNpcStats);
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autoCalculateSkills(ref->mBase, data->mNpcStats);
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}
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data->mNpcStats.getAiSequence().fill(ref->mBase->mAiPackage);
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data->mNpcStats.setAiSetting (0, ref->mBase->mAiData.mHello);
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data->mNpcStats.setAiSetting (1, ref->mBase->mAiData.mFight);
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data->mNpcStats.setAiSetting (2, ref->mBase->mAiData.mFlee);
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data->mNpcStats.setAiSetting (3, ref->mBase->mAiData.mAlarm);
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// spells
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for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
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iter!=ref->mBase->mSpells.mList.end(); ++iter)
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data->mNpcStats.getSpells().add (*iter);
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// inventory
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data->mInventoryStore.fill(ref->mBase->mInventory, getId(ptr),
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MWBase::Environment::get().getWorld()->getStore());
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// store
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ptr.getRefData().setCustomData (data.release());
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getContainerStore(ptr).add("gold_001", gold, ptr);
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getInventoryStore(ptr).autoEquip(ptr);
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}
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}
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std::string Npc::getId (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mId;
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}
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void Npc::adjustPosition(const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getWorld()->adjustPosition(ptr);
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}
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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renderingInterface.getActors().insertNPC(ptr);
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}
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void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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physics.addActor(ptr);
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MWBase::Environment::get().getMechanicsManager()->add(ptr);
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}
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bool Npc::isPersistent(const MWWorld::Ptr &actor) const
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{
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MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
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return ref->mBase->mPersistent;
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}
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std::string Npc::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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assert(ref->mBase != NULL);
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//std::string headID = ref->mBase->mHead;
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//int end = headID.find_last_of("head_") - 4;
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//std::string bodyRaceID = headID.substr(0, end);
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std::string model = "meshes\\base_anim.nif";
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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model = "meshes\\base_animkna.nif";
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return model;
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}
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std::string Npc::getName (const MWWorld::Ptr& ptr) const
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{
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if(getNpcStats(ptr).isWerewolf())
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{
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const MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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return gmst.find("sWerewolfPopup")->getString();
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}
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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return ref->mBase->mName;
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}
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MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
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}
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MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
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}
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void Npc::hit(const MWWorld::Ptr& ptr, int type) const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
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// Get the weapon used (if hand-to-hand, weapon = inv.end())
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MWWorld::InventoryStore &inv = getInventoryStore(ptr);
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MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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MWWorld::Ptr weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
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if(!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
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weapon = MWWorld::Ptr();
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float dist = 100.0f * (!weapon.isEmpty() ?
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weapon.get<ESM::Weapon>()->mBase->mData.mReach :
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gmst.find("fHandToHandReach")->getFloat());
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// TODO: Use second to work out the hit angle and where to spawn the blood effect
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MWWorld::Ptr victim = world->getHitContact(ptr, dist).first;
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if(victim.isEmpty()) // Didn't hit anything
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return;
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const MWWorld::Class &othercls = MWWorld::Class::get(victim);
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if(!othercls.isActor()) // Can't hit non-actors
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return;
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MWMechanics::CreatureStats &otherstats = victim.getClass().getCreatureStats(victim);
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if(otherstats.isDead()) // Can't hit dead actors
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return;
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if(ptr.getRefData().getHandle() == "player")
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MWBase::Environment::get().getWindowManager()->setEnemy(victim);
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int weapskill = ESM::Skill::HandToHand;
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if(!weapon.isEmpty())
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weapskill = get(weapon).getEquipmentSkill(weapon);
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MWMechanics::NpcStats &stats = getNpcStats(ptr);
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const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
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float hitchance = stats.getSkill(weapskill).getModified() +
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(stats.getAttribute(ESM::Attribute::Agility).getModified() / 5.0f) +
|
||
(stats.getAttribute(ESM::Attribute::Luck).getModified() / 10.0f);
|
||
hitchance *= stats.getFatigueTerm();
|
||
hitchance += mageffects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyAttack)).mMagnitude -
|
||
mageffects.get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
|
||
hitchance -= otherstats.getEvasion();
|
||
|
||
if((::rand()/(RAND_MAX+1.0)) > hitchance/100.0f)
|
||
{
|
||
othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
|
||
return;
|
||
}
|
||
|
||
bool healthdmg;
|
||
float damage = 0.0f;
|
||
if(!weapon.isEmpty())
|
||
{
|
||
const bool weaphashealth = get(weapon).hasItemHealth(weapon);
|
||
const unsigned char *attack = NULL;
|
||
if(type == MWMechanics::CreatureStats::AT_Chop)
|
||
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
|
||
else if(type == MWMechanics::CreatureStats::AT_Slash)
|
||
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
|
||
else if(type == MWMechanics::CreatureStats::AT_Thrust)
|
||
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
|
||
if(attack)
|
||
{
|
||
damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength());
|
||
damage *= 0.5f + (stats.getAttribute(ESM::Attribute::Luck).getModified() / 100.0f);
|
||
if(weaphashealth)
|
||
{
|
||
int weapmaxhealth = weapon.get<ESM::Weapon>()->mBase->mData.mHealth;
|
||
if(weapon.getCellRef().mCharge == -1)
|
||
weapon.getCellRef().mCharge = weapmaxhealth;
|
||
damage *= float(weapon.getCellRef().mCharge) / weapmaxhealth;
|
||
}
|
||
if(!othercls.hasDetected(victim, ptr))
|
||
{
|
||
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
|
||
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
|
||
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
|
||
}
|
||
|
||
if (!MWBase::Environment::get().getWorld()->getGodModeState())
|
||
weapon.getCellRef().mCharge -= std::min(std::max(1,
|
||
(int)(damage * gmst.find("fWeaponDamageMult")->getFloat())), weapon.getCellRef().mCharge);
|
||
}
|
||
healthdmg = true;
|
||
}
|
||
else
|
||
{
|
||
// Note: MCP contains an option to include Strength in hand-to-hand damage
|
||
// calculations. Some mods recommend using it, so we may want to include am
|
||
// option for it.
|
||
float minstrike = gmst.find("fMinHandToHandMult")->getFloat();
|
||
float maxstrike = gmst.find("fMaxHandToHandMult")->getFloat();
|
||
damage = stats.getSkill(weapskill).getModified();
|
||
damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
|
||
if(!othercls.hasDetected(victim, ptr))
|
||
{
|
||
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
|
||
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
|
||
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
|
||
}
|
||
|
||
healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f);
|
||
if(stats.isWerewolf())
|
||
{
|
||
healthdmg = true;
|
||
// GLOB instead of GMST because it gets updated during a quest
|
||
const MWWorld::Store<ESM::Global> &glob = world->getStore().get<ESM::Global>();
|
||
damage *= glob.find("WerewolfClawMult")->mValue.getFloat();
|
||
}
|
||
if(healthdmg)
|
||
damage *= gmst.find("fHandtoHandHealthPer")->getFloat();
|
||
|
||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||
if(stats.isWerewolf())
|
||
{
|
||
const ESM::Sound *sound = world->getStore().get<ESM::Sound>().searchRandom("WolfHit");
|
||
if(sound)
|
||
sndMgr->playSound3D(victim, sound->mId, 1.0f, 1.0f);
|
||
}
|
||
else
|
||
sndMgr->playSound3D(victim, "Hand To Hand Hit", 1.0f, 1.0f);
|
||
}
|
||
if(ptr.getRefData().getHandle() == "player")
|
||
skillUsageSucceeded(ptr, weapskill, 0);
|
||
|
||
// Apply "On hit" enchanted weapons
|
||
std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
|
||
if (!enchantmentName.empty())
|
||
{
|
||
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
|
||
enchantmentName);
|
||
if (enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
|
||
{
|
||
// Check if we have enough charges
|
||
const float enchantCost = enchantment->mData.mCost;
|
||
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
|
||
const int castCost = std::max(1.f, enchantCost - (enchantCost / 100) * (eSkill - 10));
|
||
|
||
if (weapon.getCellRef().mEnchantmentCharge == -1)
|
||
weapon.getCellRef().mEnchantmentCharge = enchantment->mData.mCharge;
|
||
if (weapon.getCellRef().mEnchantmentCharge < castCost)
|
||
{
|
||
if (ptr.getRefData().getHandle() == "player")
|
||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
|
||
}
|
||
else
|
||
{
|
||
weapon.getCellRef().mEnchantmentCharge -= castCost;
|
||
|
||
MWMechanics::CastSpell cast(ptr, victim);
|
||
cast.cast(weapon);
|
||
|
||
if (ptr.getRefData().getHandle() == "player")
|
||
skillUsageSucceeded (ptr, ESM::Skill::Enchant, 3);
|
||
}
|
||
}
|
||
}
|
||
|
||
othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
|
||
}
|
||
|
||
void Npc::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
|
||
{
|
||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||
|
||
// NOTE: 'object' and/or 'attacker' may be empty.
|
||
|
||
if(!successful)
|
||
{
|
||
// TODO: Handle HitAttemptOnMe script function
|
||
|
||
// Missed
|
||
sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
|
||
return;
|
||
}
|
||
|
||
if(!object.isEmpty())
|
||
getCreatureStats(ptr).setLastHitObject(get(object).getId(object));
|
||
|
||
if(!attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
|
||
{
|
||
const std::string &script = ptr.get<ESM::NPC>()->mBase->mScript;
|
||
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
|
||
if(!script.empty())
|
||
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
|
||
}
|
||
|
||
if(damage > 0.0f)
|
||
{
|
||
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
|
||
// something, alert the character controller, scripts, etc.
|
||
|
||
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
|
||
|
||
if(object.isEmpty())
|
||
{
|
||
if(ishealth)
|
||
damage /= std::min(1.0f + getArmorRating(ptr)/std::max(1.0f, damage), 4.0f);
|
||
}
|
||
else if(ishealth)
|
||
{
|
||
// Hit percentages:
|
||
// cuirass = 30%
|
||
// shield, helmet, greaves, boots, pauldrons = 10% each
|
||
// guantlets = 5% each
|
||
static const int hitslots[20] = {
|
||
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
||
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
||
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
||
MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft,
|
||
MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet,
|
||
MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves,
|
||
MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots,
|
||
MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron,
|
||
MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
|
||
MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet
|
||
};
|
||
int hitslot = hitslots[(int)(::rand()/(RAND_MAX+1.0)*20.0)];
|
||
|
||
float damagediff = damage;
|
||
damage /= std::min(1.0f + getArmorRating(ptr)/std::max(1.0f, damage), 4.0f);
|
||
damagediff -= damage;
|
||
|
||
MWWorld::InventoryStore &inv = getInventoryStore(ptr);
|
||
MWWorld::ContainerStoreIterator armorslot = inv.getSlot(hitslot);
|
||
MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr());
|
||
if(!armor.isEmpty() && armor.getTypeName() == typeid(ESM::Armor).name())
|
||
{
|
||
ESM::CellRef &armorref = armor.getCellRef();
|
||
if(armorref.mCharge == -1)
|
||
armorref.mCharge = armor.get<ESM::Armor>()->mBase->mData.mHealth;
|
||
armorref.mCharge -= std::min(std::max(1, (int)damagediff),
|
||
armorref.mCharge);
|
||
switch(get(armor).getEquipmentSkill(armor))
|
||
{
|
||
case ESM::Skill::LightArmor:
|
||
sndMgr->playSound3D(ptr, "Light Armor Hit", 1.0f, 1.0f);
|
||
break;
|
||
case ESM::Skill::MediumArmor:
|
||
sndMgr->playSound3D(ptr, "Medium Armor Hit", 1.0f, 1.0f);
|
||
break;
|
||
case ESM::Skill::HeavyArmor:
|
||
sndMgr->playSound3D(ptr, "Heavy Armor Hit", 1.0f, 1.0f);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(ishealth)
|
||
{
|
||
if(damage > 0.0f)
|
||
sndMgr->playSound3D(ptr, "Health Damage", 1.0f, 1.0f);
|
||
float health = getCreatureStats(ptr).getHealth().getCurrent() - damage;
|
||
setActorHealth(ptr, health, attacker);
|
||
}
|
||
else
|
||
{
|
||
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
|
||
fatigue.setCurrent(fatigue.getCurrent() - damage);
|
||
getCreatureStats(ptr).setFatigue(fatigue);
|
||
}
|
||
}
|
||
|
||
void Npc::setActorHealth(const MWWorld::Ptr& ptr, float health, const MWWorld::Ptr& attacker) const
|
||
{
|
||
MWMechanics::CreatureStats &crstats = getCreatureStats(ptr);
|
||
bool wasDead = crstats.isDead();
|
||
|
||
MWMechanics::DynamicStat<float> stat(crstats.getHealth());
|
||
stat.setCurrent(health);
|
||
crstats.setHealth(stat);
|
||
|
||
if(!wasDead && crstats.isDead())
|
||
{
|
||
// actor was just killed
|
||
}
|
||
else if(wasDead && !crstats.isDead())
|
||
{
|
||
// actor was just resurrected
|
||
}
|
||
}
|
||
|
||
|
||
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
|
||
const MWWorld::Ptr& actor) const
|
||
{
|
||
if(get(actor).isNpc() && get(actor).getNpcStats(actor).isWerewolf())
|
||
{
|
||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfNPC");
|
||
|
||
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
|
||
if(sound) action->setSound(sound->mId);
|
||
|
||
return action;
|
||
}
|
||
if(getCreatureStats(ptr).isDead())
|
||
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr, true));
|
||
if(get(actor).getStance(actor, MWWorld::Class::Sneak))
|
||
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
|
||
return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
|
||
}
|
||
|
||
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
|
||
const
|
||
{
|
||
ensureCustomData (ptr);
|
||
|
||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
|
||
}
|
||
|
||
MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
|
||
const
|
||
{
|
||
ensureCustomData (ptr);
|
||
|
||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
|
||
}
|
||
|
||
std::string Npc::getScript (const MWWorld::Ptr& ptr) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
||
ptr.get<ESM::NPC>();
|
||
|
||
return ref->mBase->mScript;
|
||
}
|
||
|
||
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
|
||
{
|
||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||
|
||
switch (stance)
|
||
{
|
||
case Run:
|
||
|
||
stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceRun, force);
|
||
break;
|
||
|
||
case Sneak:
|
||
|
||
stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak, force);
|
||
break;
|
||
|
||
case Combat:
|
||
|
||
throw std::runtime_error ("combat stance not enforcable for NPCs");
|
||
}
|
||
}
|
||
|
||
void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const
|
||
{
|
||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||
|
||
switch (stance)
|
||
{
|
||
case Run:
|
||
|
||
stats.setMovementFlag (MWMechanics::NpcStats::Flag_Run, set);
|
||
break;
|
||
|
||
case Sneak:
|
||
|
||
stats.setMovementFlag (MWMechanics::NpcStats::Flag_Sneak, set);
|
||
break;
|
||
|
||
case Combat:
|
||
|
||
// Combat stance ignored for now; need to be determined based on draw state instead of
|
||
// being maunally set.
|
||
break;
|
||
}
|
||
}
|
||
|
||
bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const
|
||
{
|
||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||
|
||
switch (stance)
|
||
{
|
||
case Run:
|
||
|
||
if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceRun))
|
||
return true;
|
||
|
||
return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Run);
|
||
|
||
case Sneak:
|
||
|
||
if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak))
|
||
return true;
|
||
|
||
return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Sneak);
|
||
|
||
case Combat:
|
||
|
||
return false;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
|
||
{
|
||
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
|
||
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
||
|
||
const float normalizedEncumbrance = Npc::getEncumbrance(ptr) / Npc::getCapacity(ptr);
|
||
|
||
float walkSpeed = fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
|
||
(fMaxWalkSpeed->getFloat() - fMinWalkSpeed->getFloat());
|
||
walkSpeed *= 1.0f - fEncumberedMoveEffect->getFloat()*normalizedEncumbrance;
|
||
walkSpeed = std::max(0.0f, walkSpeed);
|
||
if(Npc::getStance(ptr, Sneak, false))
|
||
walkSpeed *= fSneakSpeedMultiplier->getFloat();
|
||
|
||
float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() *
|
||
fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat());
|
||
if(npcdata->mNpcStats.isWerewolf())
|
||
runSpeed *= fWereWolfRunMult->getFloat();
|
||
|
||
float moveSpeed;
|
||
if(normalizedEncumbrance >= 1.0f)
|
||
moveSpeed = 0.0f;
|
||
else if(mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0)
|
||
{
|
||
float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
|
||
mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude);
|
||
flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat());
|
||
flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance;
|
||
flySpeed = std::max(0.0f, flySpeed);
|
||
moveSpeed = flySpeed;
|
||
}
|
||
else if(world->isSwimming(ptr))
|
||
{
|
||
float swimSpeed = walkSpeed;
|
||
if(Npc::getStance(ptr, Run, false))
|
||
swimSpeed = runSpeed;
|
||
swimSpeed *= 1.0f + 0.01f * mageffects.get(MWMechanics::EffectKey(1/*swift swim*/)).mMagnitude;
|
||
swimSpeed *= fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()*
|
||
fSwimRunAthleticsMult->getFloat();
|
||
moveSpeed = swimSpeed;
|
||
}
|
||
else if(Npc::getStance(ptr, Run, false) && !Npc::getStance(ptr, Sneak, false))
|
||
moveSpeed = runSpeed;
|
||
else
|
||
moveSpeed = walkSpeed;
|
||
if(getMovementSettings(ptr).mPosition[0] != 0 && getMovementSettings(ptr).mPosition[1] == 0)
|
||
moveSpeed *= 0.75f;
|
||
|
||
return moveSpeed;
|
||
}
|
||
|
||
float Npc::getJump(const MWWorld::Ptr &ptr) const
|
||
{
|
||
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
|
||
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
|
||
const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
|
||
fJumpEncumbranceMultiplier->getFloat() *
|
||
(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
|
||
|
||
float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
|
||
float b = 0.0f;
|
||
if(a > 50.0f)
|
||
{
|
||
b = a - 50.0f;
|
||
a = 50.0f;
|
||
}
|
||
|
||
float x = fJumpAcrobaticsBase->getFloat() +
|
||
std::pow(a / 15.0f, fJumpAcroMultiplier->getFloat());
|
||
x += 3.0f * b * fJumpAcroMultiplier->getFloat();
|
||
x += mageffects.get(MWMechanics::EffectKey(ESM::MagicEffect::Jump)).mMagnitude * 64;
|
||
x *= encumbranceTerm;
|
||
|
||
if(Npc::getStance(ptr, Run, false))
|
||
x *= fJumpRunMultiplier->getFloat();
|
||
x *= npcdata->mNpcStats.getFatigueTerm();
|
||
x -= -627.2f;/*gravity constant*/
|
||
x /= 3.0f;
|
||
|
||
return x;
|
||
}
|
||
|
||
float Npc::getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const
|
||
{
|
||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
|
||
|
||
const float fallDistanceMin = gmst.find("fFallDamageDistanceMin")->getFloat();
|
||
|
||
if (fallHeight >= fallDistanceMin)
|
||
{
|
||
const float acrobaticsSkill = MWWorld::Class::get(ptr).getNpcStats (ptr).getSkill(ESM::Skill::Acrobatics).getModified();
|
||
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
|
||
const float jumpSpellBonus = npcdata->mNpcStats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Jump)).mMagnitude;
|
||
const float fallAcroBase = gmst.find("fFallAcroBase")->getFloat();
|
||
const float fallAcroMult = gmst.find("fFallAcroMult")->getFloat();
|
||
const float fallDistanceBase = gmst.find("fFallDistanceBase")->getFloat();
|
||
const float fallDistanceMult = gmst.find("fFallDistanceMult")->getFloat();
|
||
|
||
float x = fallHeight - fallDistanceMin;
|
||
x -= (1.5 * acrobaticsSkill) + jumpSpellBonus;
|
||
x = std::max(0.0f, x);
|
||
|
||
float a = fallAcroBase + fallAcroMult * (100 - acrobaticsSkill);
|
||
x = fallDistanceBase + fallDistanceMult * x;
|
||
x *= a;
|
||
|
||
return x;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
|
||
{
|
||
ensureCustomData (ptr);
|
||
|
||
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
|
||
}
|
||
|
||
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
|
||
{
|
||
MWMechanics::Movement &movement = getMovementSettings(ptr);
|
||
Ogre::Vector3 vec(movement.mPosition);
|
||
movement.mPosition[0] = 0.0f;
|
||
movement.mPosition[1] = 0.0f;
|
||
movement.mPosition[2] = 0.0f;
|
||
return vec;
|
||
}
|
||
|
||
Ogre::Vector3 Npc::getRotationVector (const MWWorld::Ptr& ptr) const
|
||
{
|
||
MWMechanics::Movement &movement = getMovementSettings(ptr);
|
||
Ogre::Vector3 vec(movement.mRotation);
|
||
movement.mRotation[0] = 0.0f;
|
||
movement.mRotation[1] = 0.0f;
|
||
movement.mRotation[2] = 0.0f;
|
||
return vec;
|
||
}
|
||
|
||
bool Npc::isEssential (const MWWorld::Ptr& ptr) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
||
ptr.get<ESM::NPC>();
|
||
|
||
return ref->mBase->mFlags & ESM::NPC::Essential;
|
||
}
|
||
|
||
void Npc::registerSelf()
|
||
{
|
||
boost::shared_ptr<Class> instance (new Npc);
|
||
registerClass (typeid (ESM::NPC).name(), instance);
|
||
}
|
||
|
||
bool Npc::hasToolTip (const MWWorld::Ptr& ptr) const
|
||
{
|
||
/// \todo We don't want tooltips for NPCs in combat mode.
|
||
|
||
return true;
|
||
}
|
||
|
||
MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
||
|
||
bool fullHelp = MWBase::Environment::get().getWindowManager()->getFullHelp();
|
||
MWGui::ToolTipInfo info;
|
||
|
||
info.caption = getName(ptr);
|
||
if(fullHelp && getNpcStats(ptr).isWerewolf())
|
||
{
|
||
info.caption += " (";
|
||
info.caption += ref->mBase->mName;
|
||
info.caption += ")";
|
||
}
|
||
|
||
if(fullHelp)
|
||
info.text = MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
|
||
|
||
return info;
|
||
}
|
||
|
||
float Npc::getCapacity (const MWWorld::Ptr& ptr) const
|
||
{
|
||
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
|
||
return stats.getAttribute(0).getModified()*5;
|
||
}
|
||
|
||
float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
|
||
{
|
||
const MWMechanics::NpcStats &stats = getNpcStats(ptr);
|
||
|
||
// According to UESP, inventory weight is ignored in werewolf form. Does that include
|
||
// feather and burden effects?
|
||
float weight = 0.0f;
|
||
if(!stats.isWerewolf())
|
||
{
|
||
weight = getContainerStore(ptr).getWeight();
|
||
weight -= stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Feather)).mMagnitude;
|
||
weight += stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Burden)).mMagnitude;
|
||
if(weight < 0.0f)
|
||
weight = 0.0f;
|
||
}
|
||
|
||
return weight;
|
||
}
|
||
|
||
bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id,
|
||
const MWWorld::Ptr& actor) const
|
||
{
|
||
MWMechanics::CastSpell cast(ptr, ptr);
|
||
return cast.cast(id);
|
||
}
|
||
|
||
void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
|
||
{
|
||
MWMechanics::NpcStats& stats = getNpcStats (ptr);
|
||
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
|
||
|
||
const ESM::Class *class_ =
|
||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
|
||
ref->mBase->mClass
|
||
);
|
||
|
||
stats.useSkill (skill, *class_, usageType);
|
||
}
|
||
|
||
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
|
||
{
|
||
const MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
const MWWorld::Store<ESM::GameSetting> &gmst = world->getStore().get<ESM::GameSetting>();
|
||
|
||
MWMechanics::NpcStats &stats = getNpcStats(ptr);
|
||
MWWorld::InventoryStore &invStore = getInventoryStore(ptr);
|
||
|
||
int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
|
||
float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
|
||
float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
|
||
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
|
||
|
||
int ratings[MWWorld::InventoryStore::Slots];
|
||
for(int i = 0;i < MWWorld::InventoryStore::Slots;i++)
|
||
{
|
||
MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
|
||
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
|
||
{
|
||
// unarmored
|
||
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
|
||
}
|
||
else
|
||
{
|
||
MWWorld::LiveCellRef<ESM::Armor> *ref = it->get<ESM::Armor>();
|
||
|
||
int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
|
||
int armorSkill = stats.getSkill(armorSkillType).getModified();
|
||
|
||
if(ref->mBase->mData.mWeight == 0)
|
||
ratings[i] = ref->mBase->mData.mArmor;
|
||
else
|
||
ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
|
||
}
|
||
}
|
||
|
||
float shield = stats.getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
|
||
|
||
return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3f
|
||
+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
|
||
+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
|
||
+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
|
||
) * 0.1f
|
||
+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + ratings[MWWorld::InventoryStore::Slot_RightGauntlet])
|
||
* 0.05f
|
||
+ shield;
|
||
}
|
||
|
||
|
||
void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
|
||
{
|
||
y = 0;
|
||
x = 0;
|
||
}
|
||
|
||
void Npc::adjustScale(const MWWorld::Ptr &ptr, float &scale) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
||
ptr.get<ESM::NPC>();
|
||
|
||
const ESM::Race* race =
|
||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
|
||
|
||
if (ref->mBase->isMale())
|
||
scale *= race->mData.mHeight.mMale;
|
||
else
|
||
scale *= race->mData.mHeight.mFemale;
|
||
}
|
||
|
||
int Npc::getServices(const MWWorld::Ptr &actor) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>();
|
||
if (ref->mBase->mHasAI)
|
||
return ref->mBase->mAiData.mServices;
|
||
else
|
||
return 0;
|
||
}
|
||
|
||
|
||
std::string Npc::getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const
|
||
{
|
||
if(name == "left")
|
||
{
|
||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
|
||
if(world->isSwimming(ptr))
|
||
return "Swim Left";
|
||
if(world->isUnderwater(ptr.getCell(), pos))
|
||
return "FootWaterLeft";
|
||
if(world->isOnGround(ptr))
|
||
{
|
||
MWWorld::InventoryStore &inv = Npc::getInventoryStore(ptr);
|
||
MWWorld::ContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
||
if(boots == inv.end() || boots->getTypeName() != typeid(ESM::Armor).name())
|
||
return "FootBareLeft";
|
||
|
||
switch(Class::get(*boots).getEquipmentSkill(*boots))
|
||
{
|
||
case ESM::Skill::LightArmor:
|
||
return "FootLightLeft";
|
||
case ESM::Skill::MediumArmor:
|
||
return "FootMedLeft";
|
||
case ESM::Skill::HeavyArmor:
|
||
return "FootHeavyLeft";
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
if(name == "right")
|
||
{
|
||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
|
||
if(world->isSwimming(ptr))
|
||
return "Swim Right";
|
||
if(world->isUnderwater(ptr.getCell(), pos))
|
||
return "FootWaterRight";
|
||
if(world->isOnGround(ptr))
|
||
{
|
||
MWWorld::InventoryStore &inv = Npc::getInventoryStore(ptr);
|
||
MWWorld::ContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
||
if(boots == inv.end() || boots->getTypeName() != typeid(ESM::Armor).name())
|
||
return "FootBareRight";
|
||
|
||
switch(Class::get(*boots).getEquipmentSkill(*boots))
|
||
{
|
||
case ESM::Skill::LightArmor:
|
||
return "FootLightRight";
|
||
case ESM::Skill::MediumArmor:
|
||
return "FootMedRight";
|
||
case ESM::Skill::HeavyArmor:
|
||
return "FootHeavyRight";
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
if(name == "land")
|
||
{
|
||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||
Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
|
||
if(world->isUnderwater(ptr.getCell(), pos))
|
||
return "DefaultLandWater";
|
||
if(world->isOnGround(ptr))
|
||
return "Body Fall Medium";
|
||
return "";
|
||
}
|
||
if(name == "swimleft")
|
||
return "Swim Left";
|
||
if(name == "swimright")
|
||
return "Swim Right";
|
||
// TODO: I have no idea what these are supposed to do for NPCs since they use
|
||
// voiced dialog for various conditions like health loss and combat taunts. Maybe
|
||
// only for biped creatures?
|
||
if(name == "moan")
|
||
return "";
|
||
if(name == "roar")
|
||
return "";
|
||
if(name == "scream")
|
||
return "";
|
||
|
||
throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
|
||
}
|
||
|
||
MWWorld::Ptr
|
||
Npc::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
|
||
{
|
||
MWWorld::LiveCellRef<ESM::NPC> *ref =
|
||
ptr.get<ESM::NPC>();
|
||
|
||
return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
|
||
}
|
||
|
||
const ESM::GameSetting *Npc::fMinWalkSpeed;
|
||
const ESM::GameSetting *Npc::fMaxWalkSpeed;
|
||
const ESM::GameSetting *Npc::fEncumberedMoveEffect;
|
||
const ESM::GameSetting *Npc::fSneakSpeedMultiplier;
|
||
const ESM::GameSetting *Npc::fAthleticsRunBonus;
|
||
const ESM::GameSetting *Npc::fBaseRunMultiplier;
|
||
const ESM::GameSetting *Npc::fMinFlySpeed;
|
||
const ESM::GameSetting *Npc::fMaxFlySpeed;
|
||
const ESM::GameSetting *Npc::fSwimRunBase;
|
||
const ESM::GameSetting *Npc::fSwimRunAthleticsMult;
|
||
const ESM::GameSetting *Npc::fJumpEncumbranceBase;
|
||
const ESM::GameSetting *Npc::fJumpEncumbranceMultiplier;
|
||
const ESM::GameSetting *Npc::fJumpAcrobaticsBase;
|
||
const ESM::GameSetting *Npc::fJumpAcroMultiplier;
|
||
const ESM::GameSetting *Npc::fJumpRunMultiplier;
|
||
const ESM::GameSetting *Npc::fWereWolfRunMult;
|
||
}
|