..
activator.cpp
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
activator.hpp
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
apparatus.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
apparatus.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
armor.cpp
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
armor.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
book.cpp
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
2013-11-21 17:14:30 +01:00
book.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
classes.cpp
Mantis: #18 - Move components from global namespace into their own namespace.
2011-06-19 18:14:03 +02:00
classes.hpp
clothing.cpp
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
2013-11-21 17:14:30 +01:00
clothing.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
container.cpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
container.hpp
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
creature.cpp
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
creature.hpp
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
creaturelevlist.cpp
added getName function
2010-08-03 17:11:41 +02:00
creaturelevlist.hpp
added getName function
2010-08-03 17:11:41 +02:00
door.cpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
door.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
ingredient.cpp
Use fWortChanceValue for making ingredient/potion effects visible
2013-11-21 17:19:41 +01:00
ingredient.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
itemlevlist.cpp
added getName function
2010-08-03 17:11:41 +02:00
itemlevlist.hpp
more corrections
2011-11-13 18:19:29 -05:00
light.cpp
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
2013-11-12 23:23:19 +01:00
light.hpp
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
lockpick.cpp
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
lockpick.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
misc.cpp
Don't allow selling gold (again - when did this get broken?)
2013-11-23 22:52:20 +01:00
misc.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
npc.cpp
Fixes #1006 : Many NPCs have 0 skill
2013-12-08 21:47:43 +01:00
npc.hpp
Reintroduce Acrobatics changes made by Glorf
2013-10-01 23:35:34 +02:00
potion.cpp
Use fWortChanceValue for making ingredient/potion effects visible
2013-11-21 17:19:41 +01:00
potion.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
probe.cpp
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
probe.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
repair.cpp
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
repair.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
static.cpp
Make insertBegin internal
2013-08-07 03:56:07 -07:00
static.hpp
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
weapon.cpp
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
weapon.hpp
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00