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OpenMW/apps/openmw/mwrender/vismask.hpp

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824 B
C++

#ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
enum VisMask
{
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
// child of Scene
Mask_Effect = (1<<1),
Mask_Debug = (1<<2),
Mask_Actor = (1<<3),
Mask_Player = (1<<4),
Mask_Sky = (1<<5),
Mask_Water = (1<<6),
Mask_Terrain = (1<<7),
// top level masks
Mask_Scene = (1<<8),
Mask_GUI = (1<<9),
// Set on a Geode
Mask_ParticleSystem = (1<<10),
// Set on cameras within the main scene graph
Mask_RenderToTexture = (1<<11)
// reserved: (1<<16) for SceneUtil::Mask_Lit
};
}
#endif