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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 00:39:59 +00:00
OpenMW/apps/openmw/mwrender
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
2015-07-02 20:46:34 +02:00
..
.gitignore
animation.cpp Light magic effect 2015-07-02 20:46:34 +02:00
animation.hpp Light magic effect 2015-07-02 20:46:34 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
camera.hpp
cell.hpp
characterpreview.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
characterpreview.hpp
creatureanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
globalmap.hpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
localmap.cpp
localmap.hpp
npcanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
npcanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
objects.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderinginterface.hpp
renderingmanager.cpp Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
renderingmanager.hpp Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
rendermode.hpp
ripplesimulation.cpp Water ripples 2015-06-16 20:36:48 +02:00
ripplesimulation.hpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
sky.hpp Fading for weather particle effects 2015-06-29 20:19:46 +02:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
water.cpp Fix water ripple height 2015-06-17 22:49:20 +02:00
water.hpp Water ripples 2015-06-16 20:36:48 +02:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00