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6724585777
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364) |
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.. | ||
.gitignore | ||
animation.cpp | ||
animation.hpp | ||
bulletdebugdraw.cpp | ||
bulletdebugdraw.hpp | ||
camera.cpp | ||
camera.hpp | ||
cell.hpp | ||
characterpreview.cpp | ||
characterpreview.hpp | ||
creatureanimation.cpp | ||
creatureanimation.hpp | ||
effectmanager.cpp | ||
effectmanager.hpp | ||
globalmap.cpp | ||
globalmap.hpp | ||
localmap.cpp | ||
localmap.hpp | ||
npcanimation.cpp | ||
npcanimation.hpp | ||
objects.cpp | ||
objects.hpp | ||
pathgrid.cpp | ||
pathgrid.hpp | ||
renderinginterface.hpp | ||
renderingmanager.cpp | ||
renderingmanager.hpp | ||
rendermode.hpp | ||
ripplesimulation.cpp | ||
ripplesimulation.hpp | ||
rotatecontroller.cpp | ||
rotatecontroller.hpp | ||
sky.cpp | ||
sky.hpp | ||
terrainstorage.cpp | ||
terrainstorage.hpp | ||
util.cpp | ||
util.hpp | ||
vismask.hpp | ||
water.cpp | ||
water.hpp | ||
weaponanimation.cpp | ||
weaponanimation.hpp |