animation.cpp
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Infinite loop fix
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2016-03-02 13:20:23 +01:00 |
camera.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
characterpreview.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
creatureanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
globalmap.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
localmap.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
npcanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
objects.cpp
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Clean up includes
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2016-02-12 19:28:10 +01:00 |
renderingmanager.cpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
renderingmanager.hpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
sky.cpp
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Disable shaders for the sky
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2016-02-18 19:37:56 +01:00 |
terrainstorage.cpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
terrainstorage.hpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
util.cpp
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
water.cpp
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Remove duplicate include
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2016-02-28 16:47:33 +01:00 |