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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-18 04:10:06 +00:00
OpenMW/apps/openmw/mwrender
2016-03-02 13:20:23 +01:00
..
.gitignore
animation.cpp Infinite loop fix 2016-03-02 13:20:23 +01:00
animation.hpp Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
camera.hpp
cell.hpp
characterpreview.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
characterpreview.hpp
creatureanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
creatureanimation.hpp
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp
globalmap.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
globalmap.hpp
localmap.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
localmap.hpp
npcanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
npcanimation.hpp
objects.cpp Clean up includes 2016-02-12 19:28:10 +01:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
renderingmanager.hpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
sky.cpp Disable shaders for the sky 2016-02-18 19:37:56 +01:00
sky.hpp
terrainstorage.cpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
terrainstorage.hpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
util.cpp Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
util.hpp
vismask.hpp
water.cpp Remove duplicate include 2016-02-28 16:47:33 +01:00
water.hpp
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00