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f194b91b60
- started moving config - created base class for live objects, and example derived classes for lights and doors git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@67 ea6a568a-9f4f-0410-981a-c910a81bb256
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (object.mn) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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// This is the base class of all OpenMW Monster classes.
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class Object;
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// TODO: These are temporary hacks. A more elegant solution will be
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// used once the language supports it.
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native Config config();
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native Music music();
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// Sleeps a given amount of time
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idle sleep(float seconds);
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// Print a message to screen
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native print(char[][] msg...);
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// Get a random number between a and b (inclusive)
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native int randInt(int a, int b);
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