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OpenMW/mscripts/object.mn
nkorslund f194b91b60 - completed moving music management to Monster script.
- started moving config
- created base class for live objects, and example derived classes for
  lights and doors


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@67 ea6a568a-9f4f-0410-981a-c910a81bb256
2008-11-14 23:02:24 +00:00

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (object.mn) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
// This is the base class of all OpenMW Monster classes.
class Object;
// TODO: These are temporary hacks. A more elegant solution will be
// used once the language supports it.
native Config config();
native Music music();
// Sleeps a given amount of time
idle sleep(float seconds);
// Print a message to screen
native print(char[][] msg...);
// Get a random number between a and b (inclusive)
native int randInt(int a, int b);