/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.snaptoad.com/ This file (object.mn) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ // This is the base class of all OpenMW Monster classes. class Object; // TODO: These are temporary hacks. A more elegant solution will be // used once the language supports it. native Config config(); native Music music(); // Sleeps a given amount of time idle sleep(float seconds); // Print a message to screen native print(char[][] msg...); // Get a random number between a and b (inclusive) native int randInt(int a, int b);