mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
298 lines
13 KiB
C++
298 lines
13 KiB
C++
#include "inputbindings.hpp"
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#include <SDL_events.h>
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#include <SDL_gamecontroller.h>
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#include <SDL_mouse.h>
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#include <components/lua/luastate.hpp>
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#include <components/sdlutil/events.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwinput/actions.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<SDL_Keysym> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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sol::table initInputPackage(const Context& context)
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{
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sol::usertype<SDL_Keysym> keyEvent = context.mLua->sol().new_usertype<SDL_Keysym>("KeyEvent");
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keyEvent["symbol"] = sol::readonly_property([](const SDL_Keysym& e) {
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if (e.sym > 0 && e.sym <= 255)
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return std::string(1, static_cast<char>(e.sym));
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else
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return std::string();
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});
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keyEvent["code"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.scancode; });
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keyEvent["withShift"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_SHIFT; });
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keyEvent["withCtrl"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_CTRL; });
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keyEvent["withAlt"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_ALT; });
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keyEvent["withSuper"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_GUI; });
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auto touchpadEvent = context.mLua->sol().new_usertype<SDLUtil::TouchEvent>("TouchpadEvent");
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touchpadEvent["device"] = sol::readonly_property([](const SDLUtil::TouchEvent& e) -> int { return e.mDevice; });
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touchpadEvent["finger"] = sol::readonly_property([](const SDLUtil::TouchEvent& e) -> int { return e.mFinger; });
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touchpadEvent["position"] = sol::readonly_property([](const SDLUtil::TouchEvent& e) -> osg::Vec2f {
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return { e.mX, e.mY };
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});
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touchpadEvent["pressure"]
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= sol::readonly_property([](const SDLUtil::TouchEvent& e) -> float { return e.mPressure; });
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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sol::table api(context.mLua->sol(), sol::create);
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api["isIdle"] = [input]() { return input->isIdle(); };
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api["isActionPressed"] = [input](int action) { return input->actionIsActive(action); };
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api["isKeyPressed"] = [](SDL_Scancode code) -> bool {
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int maxCode;
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const auto* state = SDL_GetKeyboardState(&maxCode);
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if (code >= 0 && code < maxCode)
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return state[code] != 0;
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else
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return false;
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};
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api["isShiftPressed"] = []() -> bool { return SDL_GetModState() & KMOD_SHIFT; };
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api["isCtrlPressed"] = []() -> bool { return SDL_GetModState() & KMOD_CTRL; };
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api["isAltPressed"] = []() -> bool { return SDL_GetModState() & KMOD_ALT; };
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api["isSuperPressed"] = []() -> bool { return SDL_GetModState() & KMOD_GUI; };
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api["isControllerButtonPressed"] = [input](int button) {
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return input->isControllerButtonPressed(static_cast<SDL_GameControllerButton>(button));
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};
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api["isMouseButtonPressed"]
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= [](int button) -> bool { return SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(button); };
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api["getMouseMoveX"] = [input]() { return input->getMouseMoveX(); };
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api["getMouseMoveY"] = [input]() { return input->getMouseMoveY(); };
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api["getAxisValue"] = [input](int axis) {
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if (axis < SDL_CONTROLLER_AXIS_MAX)
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return input->getControllerAxisValue(static_cast<SDL_GameControllerAxis>(axis));
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else
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return input->getActionValue(axis - SDL_CONTROLLER_AXIS_MAX) * 2 - 1;
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};
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// input.CONTROL_SWITCH is deprecated, remove after releasing 0.49
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api["getControlSwitch"] = [input](std::string_view key) { return input->getControlSwitch(key); };
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api["setControlSwitch"] = [input](std::string_view key, bool v) { input->toggleControlSwitch(key, v); };
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api["getKeyName"] = [](SDL_Scancode code) { return SDL_GetKeyName(SDL_GetKeyFromScancode(code)); };
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api["ACTION"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, MWInput::Actions>({
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{ "GameMenu", MWInput::A_GameMenu },
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{ "Screenshot", MWInput::A_Screenshot },
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{ "Inventory", MWInput::A_Inventory },
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{ "Console", MWInput::A_Console },
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{ "MoveLeft", MWInput::A_MoveLeft },
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{ "MoveRight", MWInput::A_MoveRight },
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{ "MoveForward", MWInput::A_MoveForward },
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{ "MoveBackward", MWInput::A_MoveBackward },
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{ "Activate", MWInput::A_Activate },
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{ "Use", MWInput::A_Use },
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{ "Jump", MWInput::A_Jump },
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{ "AutoMove", MWInput::A_AutoMove },
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{ "Rest", MWInput::A_Rest },
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{ "Journal", MWInput::A_Journal },
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{ "Run", MWInput::A_Run },
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{ "CycleSpellLeft", MWInput::A_CycleSpellLeft },
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{ "CycleSpellRight", MWInput::A_CycleSpellRight },
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{ "CycleWeaponLeft", MWInput::A_CycleWeaponLeft },
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{ "CycleWeaponRight", MWInput::A_CycleWeaponRight },
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{ "AlwaysRun", MWInput::A_AlwaysRun },
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{ "Sneak", MWInput::A_Sneak },
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{ "QuickSave", MWInput::A_QuickSave },
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{ "QuickLoad", MWInput::A_QuickLoad },
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{ "QuickMenu", MWInput::A_QuickMenu },
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{ "ToggleWeapon", MWInput::A_ToggleWeapon },
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{ "ToggleSpell", MWInput::A_ToggleSpell },
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{ "TogglePOV", MWInput::A_TogglePOV },
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{ "QuickKey1", MWInput::A_QuickKey1 },
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{ "QuickKey2", MWInput::A_QuickKey2 },
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{ "QuickKey3", MWInput::A_QuickKey3 },
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{ "QuickKey4", MWInput::A_QuickKey4 },
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{ "QuickKey5", MWInput::A_QuickKey5 },
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{ "QuickKey6", MWInput::A_QuickKey6 },
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{ "QuickKey7", MWInput::A_QuickKey7 },
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{ "QuickKey8", MWInput::A_QuickKey8 },
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{ "QuickKey9", MWInput::A_QuickKey9 },
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{ "QuickKey10", MWInput::A_QuickKey10 },
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{ "QuickKeysMenu", MWInput::A_QuickKeysMenu },
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{ "ToggleHUD", MWInput::A_ToggleHUD },
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{ "ToggleDebug", MWInput::A_ToggleDebug },
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{ "TogglePostProcessorHUD", MWInput::A_TogglePostProcessorHUD },
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{ "ZoomIn", MWInput::A_ZoomIn },
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{ "ZoomOut", MWInput::A_ZoomOut },
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}));
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// input.CONTROL_SWITCH is deprecated, remove after releasing 0.49
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api["CONTROL_SWITCH"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, std::string_view>({
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{ "Controls", "playercontrols" },
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{ "Fighting", "playerfighting" },
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{ "Jumping", "playerjumping" },
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{ "Looking", "playerlooking" },
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{ "Magic", "playermagic" },
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{ "ViewMode", "playerviewswitch" },
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{ "VanityMode", "vanitymode" },
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}));
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api["CONTROLLER_BUTTON"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, SDL_GameControllerButton>({
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{ "A", SDL_CONTROLLER_BUTTON_A },
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{ "B", SDL_CONTROLLER_BUTTON_B },
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{ "X", SDL_CONTROLLER_BUTTON_X },
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{ "Y", SDL_CONTROLLER_BUTTON_Y },
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{ "Back", SDL_CONTROLLER_BUTTON_BACK },
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{ "Guide", SDL_CONTROLLER_BUTTON_GUIDE },
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{ "Start", SDL_CONTROLLER_BUTTON_START },
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{ "LeftStick", SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{ "RightStick", SDL_CONTROLLER_BUTTON_RIGHTSTICK },
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{ "LeftShoulder", SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
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{ "RightShoulder", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
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{ "DPadUp", SDL_CONTROLLER_BUTTON_DPAD_UP },
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{ "DPadDown", SDL_CONTROLLER_BUTTON_DPAD_DOWN },
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{ "DPadLeft", SDL_CONTROLLER_BUTTON_DPAD_LEFT },
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{ "DPadRight", SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
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}));
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api["CONTROLLER_AXIS"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{ "LeftX", SDL_CONTROLLER_AXIS_LEFTX },
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{ "LeftY", SDL_CONTROLLER_AXIS_LEFTY },
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{ "RightX", SDL_CONTROLLER_AXIS_RIGHTX },
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{ "RightY", SDL_CONTROLLER_AXIS_RIGHTY },
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{ "TriggerLeft", SDL_CONTROLLER_AXIS_TRIGGERLEFT },
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{ "TriggerRight", SDL_CONTROLLER_AXIS_TRIGGERRIGHT },
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{ "LookUpDown", SDL_CONTROLLER_AXIS_MAX + static_cast<int>(MWInput::A_LookUpDown) },
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{ "LookLeftRight", SDL_CONTROLLER_AXIS_MAX + static_cast<int>(MWInput::A_LookLeftRight) },
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{ "MoveForwardBackward", SDL_CONTROLLER_AXIS_MAX + static_cast<int>(MWInput::A_MoveForwardBackward) },
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{ "MoveLeftRight", SDL_CONTROLLER_AXIS_MAX + static_cast<int>(MWInput::A_MoveLeftRight) },
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}));
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api["KEY"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, SDL_Scancode>({
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{ "_0", SDL_SCANCODE_0 },
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{ "_1", SDL_SCANCODE_1 },
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{ "_2", SDL_SCANCODE_2 },
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{ "_3", SDL_SCANCODE_3 },
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{ "_4", SDL_SCANCODE_4 },
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{ "_5", SDL_SCANCODE_5 },
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{ "_6", SDL_SCANCODE_6 },
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{ "_7", SDL_SCANCODE_7 },
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{ "_8", SDL_SCANCODE_8 },
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{ "_9", SDL_SCANCODE_9 },
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{ "NP_0", SDL_SCANCODE_KP_0 },
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{ "NP_1", SDL_SCANCODE_KP_1 },
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{ "NP_2", SDL_SCANCODE_KP_2 },
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{ "NP_3", SDL_SCANCODE_KP_3 },
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{ "NP_4", SDL_SCANCODE_KP_4 },
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{ "NP_5", SDL_SCANCODE_KP_5 },
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{ "NP_6", SDL_SCANCODE_KP_6 },
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{ "NP_7", SDL_SCANCODE_KP_7 },
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{ "NP_8", SDL_SCANCODE_KP_8 },
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{ "NP_9", SDL_SCANCODE_KP_9 },
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{ "NP_Divide", SDL_SCANCODE_KP_DIVIDE },
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{ "NP_Enter", SDL_SCANCODE_KP_ENTER },
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{ "NP_Minus", SDL_SCANCODE_KP_MINUS },
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{ "NP_Multiply", SDL_SCANCODE_KP_MULTIPLY },
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{ "NP_Delete", SDL_SCANCODE_KP_PERIOD },
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{ "NP_Plus", SDL_SCANCODE_KP_PLUS },
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{ "F1", SDL_SCANCODE_F1 },
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{ "F2", SDL_SCANCODE_F2 },
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{ "F3", SDL_SCANCODE_F3 },
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{ "F4", SDL_SCANCODE_F4 },
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{ "F5", SDL_SCANCODE_F5 },
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{ "F6", SDL_SCANCODE_F6 },
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{ "F7", SDL_SCANCODE_F7 },
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{ "F8", SDL_SCANCODE_F8 },
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{ "F9", SDL_SCANCODE_F9 },
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{ "F10", SDL_SCANCODE_F10 },
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{ "F11", SDL_SCANCODE_F11 },
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{ "F12", SDL_SCANCODE_F12 },
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{ "A", SDL_SCANCODE_A },
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{ "B", SDL_SCANCODE_B },
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{ "C", SDL_SCANCODE_C },
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{ "D", SDL_SCANCODE_D },
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{ "E", SDL_SCANCODE_E },
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{ "F", SDL_SCANCODE_F },
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{ "G", SDL_SCANCODE_G },
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{ "H", SDL_SCANCODE_H },
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{ "I", SDL_SCANCODE_I },
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{ "J", SDL_SCANCODE_J },
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{ "K", SDL_SCANCODE_K },
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{ "L", SDL_SCANCODE_L },
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{ "M", SDL_SCANCODE_M },
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{ "N", SDL_SCANCODE_N },
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{ "O", SDL_SCANCODE_O },
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{ "P", SDL_SCANCODE_P },
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{ "Q", SDL_SCANCODE_Q },
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{ "R", SDL_SCANCODE_R },
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{ "S", SDL_SCANCODE_S },
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{ "T", SDL_SCANCODE_T },
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{ "U", SDL_SCANCODE_U },
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{ "V", SDL_SCANCODE_V },
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{ "W", SDL_SCANCODE_W },
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{ "X", SDL_SCANCODE_X },
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{ "Y", SDL_SCANCODE_Y },
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{ "Z", SDL_SCANCODE_Z },
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{ "LeftArrow", SDL_SCANCODE_LEFT },
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{ "RightArrow", SDL_SCANCODE_RIGHT },
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{ "UpArrow", SDL_SCANCODE_UP },
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{ "DownArrow", SDL_SCANCODE_DOWN },
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{ "LeftAlt", SDL_SCANCODE_LALT },
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{ "LeftCtrl", SDL_SCANCODE_LCTRL },
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{ "LeftBracket", SDL_SCANCODE_LEFTBRACKET },
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{ "LeftSuper", SDL_SCANCODE_LGUI },
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{ "LeftShift", SDL_SCANCODE_LSHIFT },
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{ "RightAlt", SDL_SCANCODE_RALT },
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{ "RightCtrl", SDL_SCANCODE_RCTRL },
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{ "RightSuper", SDL_SCANCODE_RGUI },
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{ "RightBracket", SDL_SCANCODE_RIGHTBRACKET },
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{ "RightShift", SDL_SCANCODE_RSHIFT },
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{ "Apostrophe", SDL_SCANCODE_APOSTROPHE },
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{ "BackSlash", SDL_SCANCODE_BACKSLASH },
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{ "Backspace", SDL_SCANCODE_BACKSPACE },
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{ "CapsLock", SDL_SCANCODE_CAPSLOCK },
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{ "Comma", SDL_SCANCODE_COMMA },
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{ "Delete", SDL_SCANCODE_DELETE },
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{ "End", SDL_SCANCODE_END },
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{ "Enter", SDL_SCANCODE_RETURN },
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{ "Equals", SDL_SCANCODE_EQUALS },
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{ "Escape", SDL_SCANCODE_ESCAPE },
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{ "Home", SDL_SCANCODE_HOME },
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{ "Insert", SDL_SCANCODE_INSERT },
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{ "Minus", SDL_SCANCODE_MINUS },
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{ "NumLock", SDL_SCANCODE_NUMLOCKCLEAR },
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{ "PageDown", SDL_SCANCODE_PAGEDOWN },
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{ "PageUp", SDL_SCANCODE_PAGEUP },
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{ "Period", SDL_SCANCODE_PERIOD },
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{ "Pause", SDL_SCANCODE_PAUSE },
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{ "PrintScreen", SDL_SCANCODE_PRINTSCREEN },
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{ "ScrollLock", SDL_SCANCODE_SCROLLLOCK },
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{ "Semicolon", SDL_SCANCODE_SEMICOLON },
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{ "Slash", SDL_SCANCODE_SLASH },
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{ "Space", SDL_SCANCODE_SPACE },
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{ "Tab", SDL_SCANCODE_TAB },
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}));
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return LuaUtil::makeReadOnly(api);
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}
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}
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