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OpenMW/components/esm/creaturestate.hpp

26 lines
535 B
C++

#ifndef OPENMW_ESM_CREATURESTATE_H
#define OPENMW_ESM_CREATURESTATE_H
#include "objectstate.hpp"
#include "inventorystate.hpp"
#include "creaturestats.hpp"
namespace ESM
{
// format 0, saved games only
struct CreatureState : public ObjectState
{
InventoryState mInventory;
CreatureStats mCreatureStats;
/// Initialize to default state
void blank();
virtual void load (ESMReader &esm);
virtual void save (ESMWriter &esm, bool inInventory = false) const;
};
}
#endif