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107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
#ifndef MWGUI_REVIEW_H
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#define MWGUI_REVIEW_H
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#include "widgets.hpp"
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#include "windowbase.hpp"
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#include <components/esm/attr.hpp>
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#include <components/esm/refid.hpp>
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#include <components/esm3/loadclas.hpp>
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namespace ESM
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{
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struct Spell;
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}
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namespace MWGui
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{
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class ReviewDialog : public WindowModal
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{
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public:
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enum Dialogs
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{
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NAME_DIALOG,
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RACE_DIALOG,
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CLASS_DIALOG,
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BIRTHSIGN_DIALOG
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};
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ReviewDialog();
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bool exit() override { return false; }
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void setPlayerName(const std::string& name);
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void setRace(const ESM::RefId& raceId);
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void setClass(const ESM::Class& class_);
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void setBirthSign(const ESM::RefId& signId);
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void setHealth(const MWMechanics::DynamicStat<float>& value);
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void setMagicka(const MWMechanics::DynamicStat<float>& value);
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void setFatigue(const MWMechanics::DynamicStat<float>& value);
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void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value);
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void configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor);
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void setSkillValue(ESM::RefId id, const MWMechanics::SkillValue& value);
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void onOpen() override;
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void onFrame(float duration) override;
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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EventHandle_Int eventActivateDialog;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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void onNameClicked(MyGUI::Widget* _sender);
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void onRaceClicked(MyGUI::Widget* _sender);
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void onClassClicked(MyGUI::Widget* _sender);
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void onBirthSignClicked(MyGUI::Widget* _sender);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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private:
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void addSkills(const std::vector<ESM::RefId>& skills, const std::string& titleId,
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const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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void addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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void addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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MyGUI::TextBox* addValueItem(std::string_view text, const std::string& value, const std::string& state,
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MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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void addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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void addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
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void updateSkillArea();
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MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget;
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MyGUI::ScrollView* mSkillView;
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Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue;
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std::map<ESM::Attribute::AttributeID, Widgets::MWAttributePtr> mAttributeWidgets;
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std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills;
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std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues;
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std::map<ESM::RefId, MyGUI::TextBox*> mSkillWidgetMap;
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ESM::RefId mRaceId, mBirthSignId;
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std::string mName;
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ESM::Class mKlass;
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std::vector<MyGUI::Widget*> mSkillWidgets; //< Skills and other information
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bool mUpdateSkillArea;
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};
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}
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#endif
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