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OpenMW/apps/openmw/mwgui/review.hpp
2023-06-19 20:41:54 +02:00

107 lines
3.6 KiB
C++

#ifndef MWGUI_REVIEW_H
#define MWGUI_REVIEW_H
#include "widgets.hpp"
#include "windowbase.hpp"
#include <components/esm/attr.hpp>
#include <components/esm/refid.hpp>
#include <components/esm3/loadclas.hpp>
namespace ESM
{
struct Spell;
}
namespace MWGui
{
class ReviewDialog : public WindowModal
{
public:
enum Dialogs
{
NAME_DIALOG,
RACE_DIALOG,
CLASS_DIALOG,
BIRTHSIGN_DIALOG
};
ReviewDialog();
bool exit() override { return false; }
void setPlayerName(const std::string& name);
void setRace(const ESM::RefId& raceId);
void setClass(const ESM::Class& class_);
void setBirthSign(const ESM::RefId& signId);
void setHealth(const MWMechanics::DynamicStat<float>& value);
void setMagicka(const MWMechanics::DynamicStat<float>& value);
void setFatigue(const MWMechanics::DynamicStat<float>& value);
void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value);
void configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor);
void setSkillValue(ESM::RefId id, const MWMechanics::SkillValue& value);
void onOpen() override;
void onFrame(float duration) override;
// Events
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
/** Event : Back button clicked.\n
signature : void method()\n
*/
EventHandle_Void eventBack;
/** Event : Dialog finished, OK button clicked.\n
signature : void method()\n
*/
EventHandle_WindowBase eventDone;
EventHandle_Int eventActivateDialog;
protected:
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
void onNameClicked(MyGUI::Widget* _sender);
void onRaceClicked(MyGUI::Widget* _sender);
void onClassClicked(MyGUI::Widget* _sender);
void onBirthSignClicked(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
private:
void addSkills(const std::vector<ESM::RefId>& skills, const std::string& titleId,
const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
void addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
void addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
MyGUI::TextBox* addValueItem(std::string_view text, const std::string& value, const std::string& state,
MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
void addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
void addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
void updateSkillArea();
MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget;
MyGUI::ScrollView* mSkillView;
Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue;
std::map<ESM::Attribute::AttributeID, Widgets::MWAttributePtr> mAttributeWidgets;
std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills;
std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues;
std::map<ESM::RefId, MyGUI::TextBox*> mSkillWidgetMap;
ESM::RefId mRaceId, mBirthSignId;
std::string mName;
ESM::Class mKlass;
std::vector<MyGUI::Widget*> mSkillWidgets; //< Skills and other information
bool mUpdateSkillArea;
};
}
#endif