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29 lines
606 B
C++
29 lines
606 B
C++
#ifndef OPENMW_ESM_STATSTATE_H
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#define OPENMW_ESM_STATSTATE_H
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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template <typename T>
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struct StatState
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{
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T mBase;
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T mMod; // Note: can either be the modifier, or the modified value.
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// A bit inconsistent, but we can't fix this without breaking compatibility.
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T mCurrent;
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float mDamage;
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float mProgress;
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StatState();
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void load(ESMReader& esm, bool intFallback = false);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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