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OpenMW/components/esm3/npcstats.hpp
2023-12-26 14:04:23 +04:00

57 lines
1.2 KiB
C++

#ifndef OPENMW_ESM_NPCSTATS_H
#define OPENMW_ESM_NPCSTATS_H
#include "loadskil.hpp"
#include "statstate.hpp"
#include <components/esm/attr.hpp>
#include <components/esm/refid.hpp>
#include <array>
#include <map>
#include <string>
#include <vector>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct NpcStats
{
struct Faction
{
bool mExpelled;
int32_t mRank;
int32_t mReputation;
Faction();
};
bool mIsWerewolf;
std::map<ESM::RefId, Faction> mFactions;
int32_t mDisposition;
int32_t mCrimeDispositionModifier;
std::array<StatState<float>, ESM::Skill::Length> mSkills;
int32_t mBounty;
int32_t mReputation;
int32_t mWerewolfKills;
int32_t mLevelProgress;
std::array<int32_t, ESM::Attribute::Length> mSkillIncrease;
std::array<int32_t, 3> mSpecIncreases;
std::vector<ESM::RefId> mUsedIds;
float mTimeToStartDrowning;
int32_t mCrimeId;
/// Initialize to default state
void blank();
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif