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OpenMW/components/esm3/loadweap.cpp
2024-02-24 16:55:58 +01:00

107 lines
2.9 KiB
C++

#include "loadweap.hpp"
#include <components/esm/defs.hpp>
#include <components/misc/concepts.hpp>
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
template <Misc::SameAsWithoutCvref<Weapon::WPDTstruct> T>
void decompose(T&& v, const auto& f)
{
f(v.mWeight, v.mValue, v.mType, v.mHealth, v.mSpeed, v.mReach, v.mEnchant, v.mChop, v.mSlash, v.mThrust,
v.mFlags);
}
void Weapon::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false;
mRecordFlags = esm.getRecordFlags();
bool hasName = false;
bool hasData = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case SREC_NAME:
mId = esm.getRefId();
hasName = true;
break;
case fourCC("MODL"):
mModel = esm.getHString();
break;
case fourCC("FNAM"):
mName = esm.getHString();
break;
case fourCC("WPDT"):
esm.getSubComposite(mData);
hasData = true;
break;
case fourCC("SCRI"):
mScript = esm.getRefId();
break;
case fourCC("ITEX"):
mIcon = esm.getHString();
break;
case fourCC("ENAM"):
mEnchant = esm.getRefId();
break;
case SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasData && !isDeleted)
esm.fail("Missing WPDT subrecord");
}
void Weapon::save(ESMWriter& esm, bool isDeleted) const
{
esm.writeHNCRefId("NAME", mId);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
return;
}
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeNamedComposite("WPDT", mData);
esm.writeHNOCRefId("SCRI", mScript);
esm.writeHNOCString("ITEX", mIcon);
esm.writeHNOCRefId("ENAM", mEnchant);
}
void Weapon::blank()
{
mRecordFlags = 0;
mData.mWeight = 0;
mData.mValue = 0;
mData.mType = 0;
mData.mHealth = 0;
mData.mSpeed = 0;
mData.mReach = 0;
mData.mEnchant = 0;
mData.mChop.fill(0);
mData.mSlash.fill(0);
mData.mThrust.fill(0);
mData.mFlags = 0;
mName.clear();
mModel.clear();
mIcon.clear();
mEnchant = ESM::RefId();
mScript = ESM::RefId();
}
}