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41 lines
847 B
C++
41 lines
847 B
C++
#ifndef OPENMW_ESM_JOURNALENTRY_H
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#define OPENMW_ESM_JOURNALENTRY_H
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#include <components/esm/refid.hpp>
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#include <cstdint>
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct JournalEntry
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{
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enum Type
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{
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Type_Journal = 0,
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Type_Topic = 1,
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Type_Quest = 2
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};
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int32_t mType;
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ESM::RefId mTopic;
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ESM::RefId mInfo;
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std::string mText;
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std::string mActorName; // Could also be Actor ID to allow switching of localisation, but since mText is
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// plaintext anyway...
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int32_t mDay; // time stamp
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int32_t mMonth;
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int32_t mDayOfMonth;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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