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26 lines
631 B
C++
26 lines
631 B
C++
#include "util.hpp"
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#include <components/esm3/loadland.hpp>
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#include <components/esm4/loadland.hpp>
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osg::Vec2f ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre)
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{
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const int cellSize = ESM::getCellSize(cellIndex.mWorldspace);
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float x = static_cast<float>(cellSize * cellIndex.mX);
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float y = static_cast<float>(cellSize * cellIndex.mY);
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if (centre)
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{
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x += cellSize / 2;
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y += cellSize / 2;
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}
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return osg::Vec2f(x, y);
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}
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int ESM::getLandSize(ESM::RefId worldspaceId)
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{
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return isEsm4Ext(worldspaceId) ? ESM4::Land::sVertsPerSide : ESM::Land::LAND_SIZE;
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}
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