#include "util.hpp" #include #include osg::Vec2f ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre) { const int cellSize = ESM::getCellSize(cellIndex.mWorldspace); float x = static_cast(cellSize * cellIndex.mX); float y = static_cast(cellSize * cellIndex.mY); if (centre) { x += cellSize / 2; y += cellSize / 2; } return osg::Vec2f(x, y); } int ESM::getLandSize(ESM::RefId worldspaceId) { return isEsm4Ext(worldspaceId) ? ESM4::Land::sVertsPerSide : ESM::Land::LAND_SIZE; }