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OpenMW/apps/openmw/mwrender
2014-06-24 18:37:38 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp
animation.cpp Merge remote-tracking branch 'upstream/master' 2014-06-13 14:12:41 +04:00
animation.hpp Savegame: Store AiSettings and summoned creatures 2014-06-15 21:19:37 +02:00
camera.cpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
camera.hpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Optimize global map render slightly 2014-06-19 19:14:59 +02:00
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Remove unused map 2014-06-06 15:24:06 +02:00
npcanimation.hpp
objects.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
objects.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp Add first person meshes to refraction render (Fixes #1481) 2014-06-13 21:14:17 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Handle fog density values of 0 (Bug #1549) 2014-06-22 22:30:29 +02:00
renderingmanager.hpp
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
sky.hpp Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 2014-06-24 15:00:15 +02:00
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp Merge remote-tracking branch 'cc9cii/master' 2014-05-25 12:07:09 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
weaponanimation.hpp