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OpenMW/components/sceneutil
2015-11-22 20:01:09 +01:00
..
attach.cpp
attach.hpp
clone.cpp Do not deep copy PrimitiveSets when build with OSG 3.5 2015-11-13 20:39:44 +01:00
clone.hpp
controller.cpp Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 2015-11-10 18:28:58 +01:00
controller.hpp
lightcontroller.cpp Adjust PulseSlow light controller (Fixes #1963) 2015-11-18 23:14:01 +01:00
lightcontroller.hpp
lightmanager.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
lightmanager.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp RigGeometry: do not allocate new NodePath every frame 2015-11-22 20:01:09 +01:00
riggeometry.hpp RigGeometry: do not allocate new NodePath every frame 2015-11-22 20:01:09 +01:00
skeleton.cpp Use the traversalNumber as frame number 2015-11-16 20:03:45 +01:00
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp Don't add the same AlphaFader to multiple nodes 2015-11-02 23:38:34 +01:00
util.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp Place Drawables directly in the scene graph when built with OSG 3.4 2015-11-10 18:23:42 +01:00
visitor.hpp Place Drawables directly in the scene graph when built with OSG 3.4 2015-11-10 18:23:42 +01:00
workqueue.cpp
workqueue.hpp