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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
actors.cpp
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Add missing soul trap sound (Fixes #1855)
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2014-08-28 16:30:42 +02:00 |
actors.hpp
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Update magic effects when changing equipment (Fixes #1646)
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2014-08-15 01:13:38 +02:00 |
aiactivate.cpp
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Sheath weapon in all Ai packages except for AiCombat
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2014-07-28 17:32:14 +02:00 |
aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aicombat.cpp
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Another invalid iterator fix
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2014-08-28 16:47:54 +02:00 |
aicombat.hpp
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Implement basic spellcasting AI (Fixes #961)
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2014-08-28 00:55:37 +02:00 |
aicombataction.cpp
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Don't attempt to use broken weapons in AI
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2014-08-28 02:01:41 +02:00 |
aicombataction.hpp
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fix typo
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2014-08-29 10:47:44 +10:00 |
aiescort.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.cpp
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Add missing AiFollow ActorId initialization (Fixes #1818)
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2014-08-17 17:01:04 +02:00 |
aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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2014-08-13 16:00:32 +02:00 |
aipackage.cpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
aipackage.hpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
aipursue.cpp
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Terminate AiPursue when target dies (Fixes #1836)
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2014-08-24 02:37:59 +02:00 |
aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aitravel.cpp
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Sheath weapon in all Ai packages except for AiCombat
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2014-07-28 17:32:14 +02:00 |
aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiwander.cpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
alchemy.cpp
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Properly assign effect attribute/skill in potion creation (Fixes #1704)
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2014-07-27 20:33:02 +02:00 |
alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Fix bone not found exception for golden saint spellcasting
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2014-08-28 17:02:11 +02:00 |
character.hpp
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Always control movement by animation except for first person or in-air
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2014-07-08 10:30:45 +02:00 |
combat.cpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
creaturestats.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
creaturestats.hpp
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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2014-07-28 00:55:57 +02:00 |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
mechanicsmanagerimp.cpp
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
mechanicsmanagerimp.hpp
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Implement friendly hits on followers (Fixes #1139)
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2014-08-03 16:24:16 +02:00 |
movement.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Remove wrong comment
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2014-08-26 02:09:23 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
repair.hpp
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security.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
security.hpp
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spellcasting.cpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spells.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spells.hpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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