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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 18:37:08 +00:00
OpenMW/apps/openmw/mwmechanics
2014-08-29 10:47:44 +10:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Add missing soul trap sound (Fixes #1855) 2014-08-28 16:30:42 +02:00
actors.hpp Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
aiactivate.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Another invalid iterator fix 2014-08-28 16:47:54 +02:00
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
aicombataction.cpp Don't attempt to use broken weapons in AI 2014-08-28 02:01:41 +02:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp Take actor's speed into account in stuck check 2014-07-28 15:57:16 +02:00
aipackage.hpp Take actor's speed into account in stuck check 2014-07-28 15:57:16 +02:00
aipursue.cpp Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aitravel.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix bone not found exception for golden saint spellcasting 2014-08-28 17:02:11 +02:00
character.hpp Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
combat.cpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
creaturestats.hpp Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
mechanicsmanagerimp.hpp Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
movement.hpp
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
npcstats.hpp Remove wrong comment 2014-08-26 02:09:23 +02:00
objects.cpp
objects.hpp
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp
spellcasting.cpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp