mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
#include "luabindings.hpp"
|
|
|
|
#include <components/settings/settings.hpp>
|
|
|
|
#include "../mwworld/esmstore.hpp"
|
|
#include "../mwworld/store.hpp"
|
|
|
|
namespace MWLua
|
|
{
|
|
|
|
static sol::table initSettingsPackage(const Context& context, bool player)
|
|
{
|
|
LuaUtil::LuaState* lua = context.mLua;
|
|
sol::table config(lua->sol(), sol::create);
|
|
|
|
// Access to settings.cfg. Temporary, will be removed at some point.
|
|
auto checkRead = [player](std::string_view category)
|
|
{
|
|
if ((category == "Camera" || category == "GUI" || category == "Hud" ||
|
|
category == "Windows" || category == "Input") && !player)
|
|
throw std::runtime_error("This setting is only available in player scripts");
|
|
};
|
|
config["_getBoolFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getBool(setting, category);
|
|
};
|
|
config["_getIntFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getInt(setting, category);
|
|
};
|
|
config["_getFloatFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getFloat(setting, category);
|
|
};
|
|
config["_getStringFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getString(setting, category);
|
|
};
|
|
config["_getVector2FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getVector2(setting, category);
|
|
};
|
|
config["_getVector3FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
|
|
{
|
|
checkRead(category);
|
|
return Settings::Manager::getVector3(setting, category);
|
|
};
|
|
|
|
const MWWorld::Store<ESM::GameSetting>* gmst = &MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
config["getGMST"] = [lua, gmst](const std::string setting) -> sol::object
|
|
{
|
|
const ESM::Variant& value = gmst->find(setting)->mValue;
|
|
if (value.getType() == ESM::VT_String)
|
|
return sol::make_object<std::string>(lua->sol(), value.getString());
|
|
else if (value.getType() == ESM::VT_Int)
|
|
return sol::make_object<int>(lua->sol(), value.getInteger());
|
|
else
|
|
return sol::make_object<float>(lua->sol(), value.getFloat());
|
|
};
|
|
return LuaUtil::makeReadOnly(config);
|
|
}
|
|
|
|
sol::table initGlobalSettingsPackage(const Context& context) { return initSettingsPackage(context, false); }
|
|
sol::table initPlayerSettingsPackage(const Context& context) { return initSettingsPackage(context, true); }
|
|
|
|
}
|