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44 lines
910 B
C++
44 lines
910 B
C++
#ifndef MWLUA_EVENTQUEUE_H
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#define MWLUA_EVENTQUEUE_H
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#include "object.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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}
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namespace LuaUtil
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{
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class UserdataSerializer;
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}
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namespace sol
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{
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class state;
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}
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namespace MWLua
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{
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struct GlobalEvent
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{
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std::string mEventName;
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std::string mEventData;
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};
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struct LocalEvent
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{
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ObjectId mDest;
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std::string mEventName;
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std::string mEventData;
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};
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using GlobalEventQueue = std::vector<GlobalEvent>;
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using LocalEventQueue = std::vector<LocalEvent>;
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void loadEvents(sol::state& lua, ESM::ESMReader& esm, GlobalEventQueue&, LocalEventQueue&,
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const std::map<int, int>& contentFileMapping, const LuaUtil::UserdataSerializer* serializer);
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void saveEvents(ESM::ESMWriter& esm, const GlobalEventQueue&, const LocalEventQueue&);
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}
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#endif // MWLUA_EVENTQUEUE_H
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