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OpenMW/apps/openmw/mwlua/eventqueue.cpp

64 lines
2.1 KiB
C++

#include "eventqueue.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/luascripts.hpp>
#include <components/lua/serialization.hpp>
namespace MWLua
{
template <typename Event>
void saveEvent(ESM::ESMWriter& esm, const ObjectId& dest, const Event& event)
{
esm.writeHNString("LUAE", event.mEventName);
dest.save(esm, true);
if (!event.mEventData.empty())
saveLuaBinaryData(esm, event.mEventData);
}
void loadEvents(sol::state& lua, ESM::ESMReader& esm, GlobalEventQueue& globalEvents, LocalEventQueue& localEvents,
const std::map<int, int>& contentFileMapping, const LuaUtil::UserdataSerializer* serializer)
{
while (esm.isNextSub("LUAE"))
{
std::string name = esm.getHString();
ObjectId dest;
dest.load(esm, true);
std::string data = loadLuaBinaryData(esm);
try
{
data = LuaUtil::serialize(LuaUtil::deserialize(lua, data, serializer), serializer);
}
catch (std::exception& e)
{
Log(Debug::Error) << "loadEvent: invalid event data: " << e.what();
}
if (dest.isSet())
{
auto it = contentFileMapping.find(dest.mContentFile);
if (it != contentFileMapping.end())
dest.mContentFile = it->second;
localEvents.push_back({dest, std::move(name), std::move(data)});
}
else
globalEvents.push_back({std::move(name), std::move(data)});
}
}
void saveEvents(ESM::ESMWriter& esm, const GlobalEventQueue& globalEvents, const LocalEventQueue& localEvents)
{
ObjectId globalId;
globalId.unset(); // Used as a marker of a global event.
for (const GlobalEvent& e : globalEvents)
saveEvent(esm, globalId, e);
for (const LocalEvent& e : localEvents)
saveEvent(esm, e.mDest, e);
}
}