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123 lines
6.0 KiB
C++
123 lines
6.0 KiB
C++
#include "luabindings.hpp"
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#include <components/lua/utilpackage.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwrender/camera.hpp"
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#include "../mwrender/renderingmanager.hpp"
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namespace MWLua
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{
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using CameraMode = MWRender::Camera::Mode;
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sol::table initCameraPackage(const Context& context)
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{
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MWRender::Camera* camera = MWBase::Environment::get().getWorld()->getCamera();
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MWRender::RenderingManager* renderingManager = MWBase::Environment::get().getWorld()->getRenderingManager();
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sol::table api(context.mLua->sol(), sol::create);
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api["MODE"] = LuaUtil::makeStrictReadOnly(context.mLua->sol().create_table_with(
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"Static", CameraMode::Static,
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"FirstPerson", CameraMode::FirstPerson,
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"ThirdPerson", CameraMode::ThirdPerson,
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"Vanity", CameraMode::Vanity,
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"Preview", CameraMode::Preview
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));
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api["getMode"] = [camera]() -> int { return static_cast<int>(camera->getMode()); };
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api["getQueuedMode"] = [camera]() -> sol::optional<int>
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{
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std::optional<CameraMode> mode = camera->getQueuedMode();
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if (mode)
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return static_cast<int>(*mode);
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else
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return sol::nullopt;
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};
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api["setMode"] = [camera](int mode, sol::optional<bool> force)
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{
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camera->setMode(static_cast<CameraMode>(mode), force ? *force : false);
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};
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api["allowCharacterDeferredRotation"] = [camera](bool v) { camera->allowCharacterDeferredRotation(v); };
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api["showCrosshair"] = [camera](bool v) { camera->showCrosshair(v); };
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api["getTrackedPosition"] = [camera]() -> osg::Vec3f { return camera->getTrackedPosition(); };
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api["getPosition"] = [camera]() -> osg::Vec3f { return camera->getPosition(); };
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// All angles are negated in order to make camera rotation consistent with objects rotation.
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// TODO: Fix the inconsistency of rotation direction in camera.cpp.
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api["getPitch"] = [camera]() { return -camera->getPitch(); };
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api["getYaw"] = [camera]() { return -camera->getYaw(); };
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api["getRoll"] = [camera]() { return -camera->getRoll(); };
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api["setStaticPosition"] = [camera](const osg::Vec3f& pos) { camera->setStaticPosition(pos); };
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api["setPitch"] = [camera](float v)
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{
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camera->setPitch(-v, true);
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if (camera->getMode() == CameraMode::ThirdPerson)
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camera->calculateDeferredRotation();
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};
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api["setYaw"] = [camera](float v)
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{
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camera->setYaw(-v, true);
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if (camera->getMode() == CameraMode::ThirdPerson)
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camera->calculateDeferredRotation();
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};
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api["setRoll"] = [camera](float v) { camera->setRoll(-v); };
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api["setExtraPitch"] = [camera](float v) { camera->setExtraPitch(-v); };
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api["setExtraYaw"] = [camera](float v) { camera->setExtraYaw(-v); };
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api["setExtraRoll"] = [camera](float v) { camera->setExtraRoll(-v); };
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api["getExtraPitch"] = [camera]() { return -camera->getExtraPitch(); };
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api["getExtraYaw"] = [camera]() { return -camera->getExtraYaw(); };
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api["getExtraRoll"] = [camera]() { return -camera->getExtraRoll(); };
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api["getThirdPersonDistance"] = [camera]() { return camera->getCameraDistance(); };
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api["setPreferredThirdPersonDistance"] = [camera](float v) { camera->setPreferredCameraDistance(v); };
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api["getFirstPersonOffset"] = [camera]() { return camera->getFirstPersonOffset(); };
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api["setFirstPersonOffset"] = [camera](const osg::Vec3f& v) { camera->setFirstPersonOffset(v); };
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api["getFocalPreferredOffset"] = [camera]() -> osg::Vec2f { return camera->getFocalPointTargetOffset(); };
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api["setFocalPreferredOffset"] = [camera](const osg::Vec2f& v) { camera->setFocalPointTargetOffset(v); };
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api["getFocalTransitionSpeed"] = [camera]() { return camera->getFocalPointTransitionSpeed(); };
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api["setFocalTransitionSpeed"] = [camera](float v) { camera->setFocalPointTransitionSpeed(v); };
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api["instantTransition"] = [camera]() { camera->instantTransition(); };
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api["getCollisionType"] = [camera]() { return camera->getCollisionType(); };
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api["setCollisionType"] = [camera](int collisionType) { camera->setCollisionType(collisionType); };
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api["getBaseFieldOfView"] = []()
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{
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return osg::DegreesToRadians(std::clamp(Settings::Manager::getFloat("field of view", "Camera"), 1.f, 179.f));
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};
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api["getFieldOfView"] = [renderingManager]() { return osg::DegreesToRadians(renderingManager->getFieldOfView()); };
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api["setFieldOfView"] = [renderingManager](float v) { renderingManager->setFieldOfView(osg::RadiansToDegrees(v)); };
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api["getBaseViewDistance"] = []()
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{
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return std::max(0.f, Settings::Manager::getFloat("viewing distance", "Camera"));
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};
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api["getViewDistance"] = [renderingManager]() { return renderingManager->getViewDistance(); };
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api["setViewDistance"] = [renderingManager](float d) { renderingManager->setViewDistance(d, true); };
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api["getViewTransform"] = [camera]() { return LuaUtil::TransformM{camera->getViewMatrix()}; };
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api["viewportToWorldVector"] = [camera, renderingManager](osg::Vec2f pos) -> osg::Vec3f
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{
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double width = Settings::Manager::getInt("resolution x", "Video");
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double height = Settings::Manager::getInt("resolution y", "Video");
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double aspect = (height == 0.0) ? 1.0 : width / height;
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double fovTan = std::tan(osg::DegreesToRadians(renderingManager->getFieldOfView()) / 2);
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osg::Matrixf invertedViewMatrix;
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invertedViewMatrix.invert(camera->getViewMatrix());
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float x = (pos.x() * 2 - 1) * aspect * fovTan;
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float y = (1 - pos.y() * 2) * fovTan;
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return invertedViewMatrix.preMult(osg::Vec3f(x, y, -1)) - camera->getPosition();
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};
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return LuaUtil::makeReadOnly(api);
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}
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}
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