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OpenMW/components/esm3/npcstats.hpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

54 lines
1.1 KiB
C++

#ifndef OPENMW_ESM_NPCSTATS_H
#define OPENMW_ESM_NPCSTATS_H
#include "statstate.hpp"
#include <components/esm/refid.hpp>
#include <map>
#include <string>
#include <vector>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct NpcStats
{
struct Faction
{
bool mExpelled;
int mRank;
int mReputation;
Faction();
};
bool mIsWerewolf;
bool mWerewolfDeprecatedData;
std::map<ESM::RefId, Faction> mFactions; // lower case IDs
int mDisposition;
StatState<float> mSkills[27];
int mBounty;
int mReputation;
int mWerewolfKills;
int mLevelProgress;
int mSkillIncrease[8];
int mSpecIncreases[3];
std::vector<ESM::RefId> mUsedIds; // lower case IDs
float mTimeToStartDrowning;
int mCrimeId;
/// Initialize to default state
void blank();
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif