1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/libs/openengine/bullet
Chris Robinson 6356d3a385 Start actors with collision enabled
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
2013-02-17 06:02:57 -08:00
..
btKinematicCharacterController.cpp
btKinematicCharacterController.h
BtOgre.cpp
BtOgreExtras.h
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp part 2 2012-11-08 19:25:06 +01:00
BulletShapeLoader.h part 2 2012-11-08 19:25:06 +01:00
CMotionState.cpp
CMotionState.h
physic.cpp Start actors with collision enabled 2013-02-17 06:02:57 -08:00
physic.hpp Use some const references where appropriate 2013-02-07 16:33:44 -08:00
pmove.cpp Fix up some header includes 2013-02-06 21:47:09 -08:00
pmove.h Fix up some header includes 2013-02-06 21:47:09 -08:00
trace.cpp Cleanup trace.cpp/h 2013-02-08 13:12:34 -08:00
trace.h Cleanup trace.cpp/h 2013-02-08 13:12:34 -08:00