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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/libs/openengine
Chris Robinson 6356d3a385 Start actors with collision enabled
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
2013-02-17 06:02:57 -08:00
..
bullet Start actors with collision enabled 2013-02-17 06:02:57 -08:00
gui overrode MyGUI::DataManager::isDataExist 2013-01-04 08:50:37 -08:00
input
misc
ogre Create static and non-discardable textures with the right parameters (should fix Issue 443) 2013-01-05 00:26:33 -04:00
.gitignore
README
testall.sh

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay