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OpenMW
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Marc Zinnschlag
08f6d04960
constness fixes
2013-03-18 08:29:40 +01:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
animation.hpp
cell.hpp
characterpreview.cpp
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
Fix wrong padding breaking local map for cells where the bounds center is far from the origin
2013-03-11 19:32:39 +01:00
localmap.hpp
npcanimation.cpp
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
npcanimation.hpp
objects.cpp
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
objects.hpp
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
occlusionquery.cpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
occlusionquery.hpp
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
player.cpp
Allow zooming camera in vanity or preview mode with the mousewheel
2013-03-08 00:12:56 +01:00
player.hpp
Allow zooming camera in vanity or preview mode with the mousewheel
2013-03-08 00:12:56 +01:00
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
renderingmanager.hpp
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
constness fixes
2013-03-18 08:29:40 +01:00
sky.hpp
terrain.cpp
terrain.hpp
terrainmaterial.cpp
terrainmaterial.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp
water.hpp