1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/apps/openmw/mwrender/debugging.hpp
2011-10-25 14:06:44 -04:00

44 lines
619 B
C++

#ifndef _GAME_RENDER_MWSCENE_H
#define _GAME_RENDER_MWSCENE_H
#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp>
#include <vector>
#include <string>
namespace Ogre
{
class Camera;
class Viewport;
class SceneManager;
class SceneNode;
class RaySceneQuery;
class Quaternion;
class Vector3;
}
namespace MWWorld
{
class World;
}
namespace MWRender
{
class Player;
class Debugging{
OEngine::Physic::PhysicEngine* eng;
public:
Debugging(OEngine::Physic::PhysicEngine* engine);
bool toggleRenderMode (int mode);
};
}
#endif