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OpenMW/apps/openmw/mwrender/debugging.hpp

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#ifndef _GAME_RENDER_MWSCENE_H
#define _GAME_RENDER_MWSCENE_H
#include <utility>
#include <openengine/ogre/renderer.hpp>
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#include <openengine/bullet/physic.hpp>
#include <vector>
#include <string>
namespace Ogre
{
class Camera;
class Viewport;
class SceneManager;
class SceneNode;
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class RaySceneQuery;
class Quaternion;
class Vector3;
}
namespace MWWorld
{
class World;
}
namespace MWRender
{
class Player;
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class Debugging{
OEngine::Physic::PhysicEngine* eng;
public:
Debugging(OEngine::Physic::PhysicEngine* engine);
bool toggleRenderMode (int mode);
};
}
#endif