2010-06-05 18:37:01 +00:00
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#ifndef _GAME_RENDER_MWSCENE_H
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#define _GAME_RENDER_MWSCENE_H
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2010-08-03 18:40:45 +00:00
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#include <utility>
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2010-07-16 12:26:46 +00:00
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#include <openengine/ogre/renderer.hpp>
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2011-02-26 15:37:47 +00:00
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#include <openengine/bullet/physic.hpp>
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2010-06-05 18:37:01 +00:00
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2011-01-25 16:56:49 +00:00
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#include <vector>
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2011-02-10 12:32:34 +00:00
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#include <string>
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2011-01-25 16:56:49 +00:00
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2010-06-06 11:36:45 +00:00
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namespace Ogre
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{
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class Camera;
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class Viewport;
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class SceneManager;
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class SceneNode;
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2010-08-03 18:17:31 +00:00
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class RaySceneQuery;
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2011-01-25 16:56:49 +00:00
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class Quaternion;
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class Vector3;
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2010-06-06 11:36:45 +00:00
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}
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2010-08-25 07:19:15 +00:00
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namespace MWWorld
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{
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class World;
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}
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2010-06-08 11:53:34 +00:00
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namespace MWRender
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2010-06-05 18:37:01 +00:00
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{
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2011-01-08 14:11:37 +00:00
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class Player;
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2011-10-22 04:15:15 +00:00
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class Debugging{
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OEngine::Physic::PhysicEngine* eng;
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public:
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Debugging(OEngine::Physic::PhysicEngine* engine);
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bool toggleRenderMode (int mode);
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};
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2011-01-08 14:11:37 +00:00
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2010-06-05 18:37:01 +00:00
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}
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#endif
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